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Difference between revisions of "In the Hunt"

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Tatsuya Yoshida ported the code and graphical resources, Katsuya Goto is credited as assistant on the project and Taro Tokiwa converted the sound effects to 11KHz 16bits PCM.
 
Tatsuya Yoshida ported the code and graphical resources, Katsuya Goto is credited as assistant on the project and Taro Tokiwa converted the sound effects to 11KHz 16bits PCM.
  
The game uses a 640x480 256 colors graphical mode, the game effectively refreshes at 30FPS. The color depth is a downgrade compared to Arcades and other ports, and can be seen in the background gradients. Graphics, however, are not encrypted, and can easily be modded to reduce the graphical differences with the other platforms.
+
The game uses a 640x480 256 colors graphical mode, the game effectively refreshes at 30FPS. The color depth is a downgrade compared to Arcades and other ports, and can be seen in the background gradients. Graphics, however, are not encrypted, and can easily be modded to reduce the graphical differences with the other platforms (see "issues fixed" for a stage 04 gradient correction mod).
  
 
Action does not slow down with the recommended PC specifications, 2P game remains, and there is no change in the action, number of enemies and sprites count. There are a few palette effects missing (lightning effect in stage 04 is removed entirely) , due to the palette sharing between background, foreground and objects.
 
Action does not slow down with the recommended PC specifications, 2P game remains, and there is no change in the action, number of enemies and sprites count. There are a few palette effects missing (lightning effect in stage 04 is removed entirely) , due to the palette sharing between background, foreground and objects.

Revision as of 11:26, 22 February 2020

In the Hunt
In the Hunt cover
Developers
Irem
XING Entertainment
Publishers
GameBank
Release dates
Windows 1997
In the Hunt on MobyGames
In the Hunt on Wikipedia

General information

In The Hunt, known as 海底大戦争 in Japan was released for the Arcades in April 1993 by Irem Corporation.

The game was ported for Windows 95 PC by XING Entertainment during late 1996 early 1997 (went gold in March 1997), starting the project with DirectX 3 release.

XING Entertainment made the Sony Playstation port in 1996, this port shares part of the codebase (one can see "MEMORY CARD" as unused string remaining in the code, they share the CD Audio tracks, and a few shared data resources).

Tatsuya Yoshida ported the code and graphical resources, Katsuya Goto is credited as assistant on the project and Taro Tokiwa converted the sound effects to 11KHz 16bits PCM.

The game uses a 640x480 256 colors graphical mode, the game effectively refreshes at 30FPS. The color depth is a downgrade compared to Arcades and other ports, and can be seen in the background gradients. Graphics, however, are not encrypted, and can easily be modded to reduce the graphical differences with the other platforms (see "issues fixed" for a stage 04 gradient correction mod).

Action does not slow down with the recommended PC specifications, 2P game remains, and there is no change in the action, number of enemies and sprites count. There are a few palette effects missing (lightning effect in stage 04 is removed entirely) , due to the palette sharing between background, foreground and objects.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Drive letter independent CD-Check
Windows

Game data

Configuration file(s) location

System Location
Windows HKEY_LOCAL_MACHINE\Software\Gamebank\海底大戦争\[Note 1]

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Setup and Help are in Japanese, in-game menus are in english. Game text is mostly in English, with exception for the ending which is in Japanese.

Issues unresolved

Unable to remap controls

  • The InstallShield 16bits program cannot be executed on modern systems, the installation procedure cannot be fully completed, and the option to remap the game cannot be activated.

The issue cannot be corrected by registry manipulation, the game fails to read the registry values, whereas on windows XP and lower, it can. For reference, the default registry entries:

[HKEY_LOCAL_MACHINE\Software\Gamebank\海底大戦争\1.0]

"OPT_LEFT1"=dword:00000046

"OPT_UP1"=dword:00000054

"OPT_RIGHT1"=dword:00000048

"OPT_DOWN1"=dword:00000047

"OPT_MISSILE1"=dword:0000005a

"OPT_TORPEDO1"=dword:00000058

"OPT_LEFT2"=dword:00000025

"OPT_UP2"=dword:00000026

"OPT_RIGHT2"=dword:00000027

"OPT_DOWN2"=dword:00000028

"OPT_MISSILE2"=dword:000000bc

"OPT_TORPEDO2"=dword:000000be

"OPT_MUSIC"=dword:00000001

"OPT_CDR"=dword:00000000

"OPT_SOUND"=dword:00000001


Issues fixed

Unable to Install

Decompress the game using an InstallShield decompressor, for example icomp95.

Command line (assuming D as CD-ROM drive) : icomp d:\Setup\data.z c:\KAITEI\*.* -d -i

Garbled Graphics and Weird colors

Use a DDraw wrapper like Aqrit's ddwrapper.

Settings for aqrit's ddwrapper:

RealDDrawPath = AUTO

BltMirror = 0

BltNoTearing = 0

ColorFix = 1

DisableHighDpiScaling = 0

FakeVsync = 0

FakeVsyncInterval = 0

ForceBltNoTearing = 0

ForceDirectDrawEmulation = 1

NoVideoMemory = 0

SingleProcAffinity = 0

ShowFPS = 0

CD Audio soundtracks not playing

Change your Windows drive letters to let the CD-ROM be at letter "D". The Game CD Check does not care for the drive letter, but the CD Audio playback expects the disk to be in the "D" Drive.

Stage 04 Background gradient is downgraded compared to other versions

The game resources are not encrypted and the game can be easily moded. This MOD at archive.org restores most of the Arcade Version gradient.

Other information

API

Technical specs Supported Notes
DirectDraw 4.4.0.68 256 colors game, requires the use of a directdraw wrapper for modern systems
Executable 32-bit 64-bit Notes
Windows
Autorun program is a 32 bits program.

The InstallShield setup is a 16 bits program , preventing installation in a Windows Vista and above OS.

E8.exe, the main executable is a 32bits executable, compatible with Windows 7 64bits.

System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 95
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) SVGA
2 MB of VRAM

Notes

  1. Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.

References