Difference between revisions of "Prime World: Defenders"
From PCGamingWiki, the wiki about fixing PC games
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− | === [[Save game cloud syncing]] === | + | ===[[Save game cloud syncing]]=== |
{{Save game cloud syncing | {{Save game cloud syncing | ||
|origin = | |origin = | ||
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|vsync = true | |vsync = true | ||
|vsync notes = Always on. | |vsync notes = Always on. | ||
+ | |oculus rift = unknown | ||
+ | |oculus rift notes = | ||
+ | |high frame rate = unknown | ||
+ | |high frame rate notes = | ||
+ | |color blind = unknown | ||
+ | |color blind notes = | ||
}} | }} | ||
Revision as of 09:22, 6 February 2014
Developers | |
---|---|
Nival | |
Engines | |
Unity | |
Release dates | |
Windows | June 5, 2013 |
macOS (OS X) | June 5, 2013 |
General information
Availability
Game data
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/235360/pfx/[Note 1] |
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/235360/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
- The game automatically syncs your progress via the developer's servers.
Video settings
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2 | |
Processor (CPU) | 2.4 GHz dual core | |
System memory (RAM) | ||
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | GeForce 9500 GT DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.6 | |
Processor (CPU) | 2.4 GHz dual core | |
System memory (RAM) | ||
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | GeForce 9500 GT |
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