Difference between revisions of "Shift 2 Unleashed"
m (updated borderless fullscreen windowed usage) |
m (→Video settings: updated video settings template) |
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== Video settings == | == Video settings == | ||
− | {{Video | + | {{Video settings |
− | | | + | |wsgf link = http://www.wsgf.org/dr/need-speed-shift-2-unleashed |
− | | | + | |widescreen wsgf award = gold |
− | | | + | |multimonitor wsgf award = gold |
− | | | + | |ultrawidescreen wsgf award = incomplete |
− | | | + | |4k ultra hd wsgf award = incomplete |
− | |multimonitor =true | + | |widescreen resolution = true |
− | | | + | |widescreen resolution notes= |
− | |fov =false | + | |multimonitor = true |
− | | | + | |multimonitor notes = |
− | |windowed =true | + | |ultrawidescreen = unknown |
− | | | + | |ultrawidescreen notes = |
− | | | + | |4k ultra hd = unknown |
− | | | + | |4k ultra hd notes = |
− | |anisotropic =true | + | |fov = false |
− | | | + | |fov notes = |
− | |antialiasing =true | + | |windowed = true |
− | | | + | |windowed notes = |
− | |vsync =true | + | |borderless windowed = unknown |
− | | | + | |borderless windowed notes = |
+ | |anisotropic = true | ||
+ | |anisotropic notes = | ||
+ | |antialiasing = true | ||
+ | |antialiasing notes = | ||
+ | |vsync = true | ||
+ | |vsync notes = | ||
}} | }} | ||
Revision as of 04:39, 30 July 2013
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
General information
Availability
Digital Rights Management (DRM)
Uses TAGES Solidshield with a 5 machine activation limit. Requires account activation through EA servers.
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Input settings
Input lag where you steer but the car doesn't respond for a significant amount of time can be resolved by changing the DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and reselecting the "Custom" controller scheme in game.
Issues
A poster on No Grip Racing details numerous fixes for a number of problems here.
Should it be deleted, the text of the post is as follows:
Issues:
- Low graphics quality
- Low FPS and stutters
- Input lag
- Poor FFB
- Cars feel like floating instead of driving on asphalt
- AA not working
- Settings (car set-up, graphics) do not stick
- Game will not start
Solutions:
- Force AF to 16x through the gfx card driver
- http://www.overclock.net/ati/979202-shift-2-performance-fixes.html#post12952722
- Edit DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and reselect controller scheme in game (to custom pad of course). Should work with custom wheel file as well. Disbale 'Allow Game To Adjust Settings' in Logitech Profiler.
- FFB is different for sure in Shift 2. The one thing really missing is tyre grip in the FFB.
- This is mostly caused by the default set-ups being very loose. See this thread how to tweak set-ups for more responsive handling.
- Apparently AA in S2U is software-based that makes the 'classic' AA not work. With ATI cards, you can enable Morphological Filtering in the driver, this gives good AA but comes with a huge performance drop. For nVidia cards, read this thread.
- To save a set-up, use the Shift button. However, there seems to be a bug in the game that reverts changed values to their old values.