Difference between revisions of "Need for Speed: Hot Pursuit 2"
From PCGamingWiki, the wiki about fixing PC games
m (→Widescreen resolution: Heh... funny.) |
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== Game data == | == Game data == | ||
{{Game Location Table| | {{Game Location Table| | ||
− | {{Game Location Table/row|Windows|}} | + | {{Game Location Table/row|Windows|C:\Program Files (x86)\EA Games\Need For Speed Hot Pursuit 2}} |
}} | }} | ||
Line 43: | Line 43: | ||
== Video settings == | == Video settings == | ||
+ | [[File:need for speed hot pursuit 2 video settings.png|290px|right|thumb|Video settings.]] | ||
{{Video Settings | {{Video Settings | ||
|wsgf_link =http://www.wsgf.org/node/124 | |wsgf_link =http://www.wsgf.org/node/124 | ||
Line 48: | Line 49: | ||
|multimonitor_wsgf_award =unsupported | |multimonitor_wsgf_award =unsupported | ||
|widescreen_resolution =hackable | |widescreen_resolution =hackable | ||
− | |widescreen_resolution_notes=See [[#Widescreen resolution|Widescreen resolution]]. | + | |widescreen_resolution_notes=Stretched. See [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor =false | |multimonitor =false | ||
|multimonitor_notes = | |multimonitor_notes = | ||
− | |fov = | + | |fov =false |
|fov_notes = | |fov_notes = | ||
− | |windowed = | + | |windowed =false |
|windowed_notes = | |windowed_notes = | ||
− | |borderless_windowed = | + | |borderless_windowed =false |
|borderless_windowed_notes = | |borderless_windowed_notes = | ||
− | |anisotropic = | + | |anisotropic =false |
|anisotropic_notes = | |anisotropic_notes = | ||
− | |antialiasing = | + | |antialiasing =false |
|antialiasing_notes = | |antialiasing_notes = | ||
− | |vsync = | + | |vsync =false |
|vsync_notes = | |vsync_notes = | ||
}} | }} | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|.ini edit|ref=<ref>[http://www.wsgf.org/node/124 Need for Speed: Hot Pursuit 2 - WSGF]</ref>}} | {{Fixbox/fix|.ini edit|ref=<ref>[http://www.wsgf.org/node/124 Need for Speed: Hot Pursuit 2 - WSGF]</ref>}} | ||
− | # Navigate to <code> | + | # Navigate to <code>%USERPROFILE%\My Documents\EA Games\Need For Speed Hot Pursuit 2\</code> |
# Open <code>rendercaps.ini</code> in a text editor | # Open <code>rendercaps.ini</code> in a text editor | ||
# Change the line <code>LimitResolution=1</code> to <code>LimitResolution=0</code> | # Change the line <code>LimitResolution=1</code> to <code>LimitResolution=0</code> | ||
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== Input settings == | == Input settings == | ||
{{Input Settings | {{Input Settings | ||
− | |key_remap = | + | |key_remap =true |
|key_remap_notes = | |key_remap_notes = | ||
− | |acceleration_option = | + | |acceleration_option =false |
|acceleration_option_notes = | |acceleration_option_notes = | ||
− | |controller_support = | + | |controller_support =true |
− | |controller_support_notes = | + | |controller_support_notes =Any DirectInput controller. |
}} | }} | ||
+ | |||
+ | {{ii}} To enable Force Feedback on Xinput controller, see [[Controller#XInput force feedback vibration in DirectInput games|XInput force feedback vibration in DirectInput games]]. | ||
== System requirements == | == System requirements == |
Revision as of 23:51, 12 June 2013
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
For the prequel, see Need for Speed III: Hot Pursuit. For the 2010 game, see Need for Speed: Hot Pursuit.
General information
Availability
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Widescreen resolution
Instructions |
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Input settings
- To enable Force Feedback on Xinput controller, see XInput force feedback vibration in DirectInput games.
System requirements