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Difference between revisions of "Need for Speed: Hot Pursuit"

From PCGamingWiki, the wiki about fixing PC games
m (→‎top: removed dead Steam Users' Forums from general information)
(refresh rate fix)
Line 88: Line 88:
 
|antialiasing notes        = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. Perhaps due to the game's deferred rendering implementation Super Sampling AA seems to have better performance than MSAA, if using a utility such as Nvidia Inspector.
 
|antialiasing notes        = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. Perhaps due to the game's deferred rendering implementation Super Sampling AA seems to have better performance than MSAA, if using a utility such as Nvidia Inspector.
 
|vsync                      = false
 
|vsync                      = false
|vsync notes                = Vsync is on by default and there is no option to turn it off. Forcing VSync off via drivers does not get rid of the 60 FPS cap.
+
|vsync notes                = No option to disable.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              = Frame rate is capped at 60 FPS.
+
|120 fps notes              = Frame rate is capped at 60 FPS. See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]].
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 113: Line 113:
 
|key remap                = True
 
|key remap                = True
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      =  
+
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = False
 
|mouse menu                = False
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      =  
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
Line 127: Line 127:
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    = Fully remappable, can assign any action to any button.
 
|controller remap notes    = Fully remappable, can assign any action to any button.
|controller sensitivity    = unknown
+
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
Line 135: Line 135:
 
|button prompts            = xbox
 
|button prompts            = xbox
 
|button prompts notes      =  
 
|button prompts notes      =  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 
|light bar support        = unknown
 
|light bar support        = unknown
Line 196: Line 196:
  
 
==Issues fixed==
 
==Issues fixed==
===Stuttering Fix===
+
===Stuttering===
 
{{ii}} By default, the game places its processing load on the first CPU core only, which causes occasional framerate dips on most systems. To fix this, you must change the affinity of the NFS11.exe process to exclude CPU 0; after doing this, it places its load equally across the remaining cores.
 
{{ii}} By default, the game places its processing load on the first CPU core only, which causes occasional framerate dips on most systems. To fix this, you must change the affinity of the NFS11.exe process to exclude CPU 0; after doing this, it places its load equally across the remaining cores.
  
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Fix for occasional stuttering on modern systems|ref=<ref>https://steamcommunity.com/sharedfiles/filedetails/?id=372777922</ref>}}
+
{{Fixbox/fix|Fix for occasional stuttering on modern systems|ref=<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=372777922 Steam Community :: Guide :: Reduce Stuttering Tweaking CPU Cores & Hyper-Threading]</ref>}}
 
# Enter the Task Manager via the {{key|CTRL|ALT|DEL}} shortcut.
 
# Enter the Task Manager via the {{key|CTRL|ALT|DEL}} shortcut.
 
# Move to the 'Details' tab.
 
# Move to the 'Details' tab.
Line 206: Line 206:
 
# All of the cores will be activated by default. Left-click the 'CPU 0' entry and its tickbox should clear.
 
# All of the cores will be activated by default. Left-click the 'CPU 0' entry and its tickbox should clear.
 
# This process will need to be repeated upon every launch of the game.  
 
# This process will need to be repeated upon every launch of the game.  
 +
}}
 +
 +
===Run the game at screen refresh rate===
 +
{{--}} Fullscreen mode defaults to 60&nbsp;Hz, even if the screen refresh rate is set higher than that.
 +
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Set screen refresh rate|ref={{cn|date=July 2017}}}}
 +
# Install Special K by following the [http://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide].
 +
# Start the game once and close it to allow the configuration file of Special K to be created.
 +
# Open <code>{{p|game}}\d3d9.ini</code> or <code>{{p|userprofile}}\Documents\My Mods\SpecialK\Profiles\NFS11.exe\SpecialK.ini</code> depending on the installation method you used.
 +
# Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>.
 
}}
 
}}
  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 9
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 231: Line 242:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable      = unknown
+
|64-bit executable      = false
 
|64-bit executable notes=  
 
|64-bit executable notes=  
 
}}
 
}}

Revision as of 08:47, 15 July 2017

Need for Speed: Hot Pursuit
Need for Speed: Hot Pursuit cover
Developers
Criterion Games
DICE
Publishers
Electronic Arts
Engines
Chameleon
Release dates
Windows November 16, 2010
Need for Speed: Hot Pursuit guide on StrategyWiki
Need for Speed: Hot Pursuit on Wikipedia
The Need for Speed 1994
Need for Speed II 1997
Need for Speed: Hot Pursuit (series)
Need for Speed: High Stakes 1999
Need for Speed: Porsche Unleashed 2000
Need for Speed: Underground (series)
Need for Speed: Most Wanted (series)
Need for Speed: Carbon 2006
Need for Speed: ProStreet 2007
Need for Speed: Undercover 2008
Need for Speed: Shift (series)
Need for Speed: World 2010
Need for Speed: The Run 2011
Need for Speed Rivals 2013
Need for Speed (2016) 2016
Need for Speed Payback 2017
Need for Speed: Edge 2017
Need for Speed Heat 2019
Need for Speed Unbound 2022

For the original game from 1998, see Need for Speed III: Hot Pursuit.

Key points

No DLCs for the PC version. DLC content can still be accessed by modding the game, see How to get DLC events and DLC cars.

General information

Need for Speed Wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Origin
Must be activated to play
Windows
Amazon.com
Origin
Windows
Gamesplanet logo.svg
Origin
Windows
Origin
Origin
Windows
Steam
Icon overlay.png
Icon overlay.png
Windows

Essential improvements

Patches

Patch 1.0.5.0 is the last patch for the game. It is only required for retail version of the game. Digital versions are already patched.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/47870/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/47870/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Origin
Steam Cloud

Video settings

Video settings.
Video settings.

Template:Video settings

Windowed

Instructions

Input settings

Controller and Keyboard bindings.
Controller and Keyboard bindings.

Template:Input settings

Steering wheel support can be achieved via a Racer_S mod

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Issues fixed

Stuttering

By default, the game places its processing load on the first CPU core only, which causes occasional framerate dips on most systems. To fix this, you must change the affinity of the NFS11.exe process to exclude CPU 0; after doing this, it places its load equally across the remaining cores.
Instructions

Run the game at screen refresh rate

Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Instructions

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Mods

How to get DLC events and DLC cars

This method causes crashes and bugs at some points and does not provide access to events and cars DLCs at the same time.
Follow this guide: Need for Speed: Hot Pursuit PC - How to get DLC events and DLC cars.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3, Vista SP2, 7
Processor (CPU) Intel Core 2 Duo 1.8 GHz
AMD Athlon 64 X2 4000+
System memory (RAM) 1 GB (XP), 1.5 GB (Vista+)
Hard disk drive (HDD) 8.3 GB
Video card (GPU) Nvidia GeForce 7800
ATI Radeon X1900
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 or Higher support
Sound (audio device) DirectX 9.0 compatible
Other 512Kb/s or Faster Broadband connection for Activation and Online Play

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References