Difference between revisions of "Marine Sharpshooter 4: Locked and Loaded"
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AlphaYellow (talk | contribs) (Created page with "{{Infobox game |title = Marine Sharpshooter 4: Locked and Loaded |cover = Marine Sharpshooter 4 Cover.jpg ||developers = {{Infobox game/row/developer|Groove G...") |
AlphaYellow (talk | contribs) |
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{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, FPS }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
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|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://web.archive.org/web/20100115011859/http://city-interactive.com/index.php?title=gamepage&m=107 | ||
|strategywiki = | |strategywiki = | ||
− | | | + | |hltb = 81513 |
+ | |igdb = marine-sharpshooter-4 | ||
+ | |mobygames = 35755 | ||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
Line 44: | Line 47: | ||
{{Availability/row| Retail | | DRM-free | | | Windows }} | {{Availability/row| Retail | | DRM-free | | | Windows }} | ||
}} | }} | ||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\System\*ini}} | + | {{Game data/config|Windows|{{p|game}}\System\*.ini}} |
}} | }} | ||
{{ii}} {{file|MS4.ini}} contains general settings. | {{ii}} {{file|MS4.ini}} contains general settings. | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|}} |
}} | }} | ||
==Video== | ==Video== | ||
+ | {{Image|Marine Sharpshooter 4 - Video Settings.png|Video Settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}. | {{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}. | ||
− | |||
{{--}} Weapon FOV stays the same. | {{--}} Weapon FOV stays the same. | ||
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DefaultFOV=90.000000 | DefaultFOV=90.000000 | ||
</pre> | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too. | ||
}} | }} | ||
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==Input== | ==Input== | ||
+ | {{Image|Marine Sharpshooter 4 - Control Settings.png|Control Settings}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
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{{Fixbox|description=Set custom mouse sensitivity in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-01}}</ref>|fix= | {{Fixbox|description=Set custom mouse sensitivity in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-01}}</ref>|fix= | ||
− | # While in game, open the console with {{key|ç}. | + | # While in game, open the console with {{key|ç}}. |
# Enter <code>setsensitivity XXXXxYYYY</code> (for example <code>setsensitivity 5</code>). | # Enter <code>setsensitivity XXXXxYYYY</code> (for example <code>setsensitivity 5</code>). | ||
}} | }} | ||
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<li>Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:</li> | <li>Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:</li> | ||
<ul> | <ul> | ||
− | <li>{{code|0.008}} for | + | <li>{{code|0.008}} for 125 Hz polling rate</li> |
− | <li>{{code|0.004}} for | + | <li>{{code|0.004}} for 250 Hz polling rate</li> |
− | <li>{{code|0.002}} for | + | <li>{{code|0.002}} for 500 Hz polling rate</li> |
− | <li>{{code|0.001}} for | + | <li>{{code|0.001}} for 1000 Hz polling rate</li> |
</ul> | </ul> | ||
<li>Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust).</li> | <li>Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust).</li> | ||
<li>Open {{file|[[#Game data|MS4.ini]]}}.</li> | <li>Open {{file|[[#Game data|MS4.ini]]}}.</li> | ||
<li>Go to the <code><nowiki>[D3D9Drv.D3D9RenderDevice]</nowiki></code> section and change <code>ReduceMouseLag=</code> to False.</li> | <li>Go to the <code><nowiki>[D3D9Drv.D3D9RenderDevice]</nowiki></code> section and change <code>ReduceMouseLag=</code> to False.</li> | ||
+ | </ol> | ||
'''Notes''' | '''Notes''' | ||
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==Audio== | ==Audio== | ||
+ | {{Image|Marine Sharpshooter 4 - Audio Settings.png|Audio Settings}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 323: | Line 331: | ||
==Issues fixed== | ==Issues fixed== | ||
===Poor performance on the DX8 renderer on Windows 8/8.1/10/11=== | ===Poor performance on the DX8 renderer on Windows 8/8.1/10/11=== | ||
− | {{Fixbox|description=Use [[ | + | {{Fixbox|description=Use [[dgVoodoo 2]].}} |
{{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | ||
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===Run the game at the screen's refresh rate=== | ===Run the game at the screen's refresh rate=== | ||
− | {{--}} Default refresh rate is 60 Hz. This does not limit FPS, but may set | + | {{--}} Default refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor. |
{{Fixbox|description=Set fullscreen refresh rate<ref>{{Refcheck|user=AlphaYellow|date=2023-12-01}}</ref>|fix= | {{Fixbox|description=Set fullscreen refresh rate<ref>{{Refcheck|user=AlphaYellow|date=2023-12-01}}</ref>|fix= | ||
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# Open {{file|[[#Game data|MS4.ini]]}}. | # Open {{file|[[#Game data|MS4.ini]]}}. | ||
# Find the line <code>DesiredRefreshRate=60</code>. | # Find the line <code>DesiredRefreshRate=60</code>. | ||
− | # Change the value to | + | # Change the value to match the monitor's refresh rate. |
'''Notes''' | '''Notes''' |
Latest revision as of 16:29, 10 May 2024
![]() |
|
Developers | |
---|---|
Groove Games | |
Publishers | |
North America | Groove Games |
Europe | City Interactive |
Russia | 1C Company |
Engines | |
[1] | Unreal Engine 2 |
Release dates | |
Windows | July 28, 2008 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Series | Marine Sharpshooter |
Marine Sharpshooter | |
---|---|
CTU: Marine Sharpshooter | 2003 |
Marine Sharpshooter II: Jungle Warfare | 2004 |
Marine Sharpshooter 3 | 2007 |
Marine Sharpshooter 4: Locked and Loaded | 2008 |
Marine Sharpshooter 4: Locked and Loaded is a singleplayer first-person action, FPS and shooter game in the Marine Sharpshooter series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
-
MS4.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at the screen's refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Custom resolutions can be set manually. Note that for the first two options, the image is Vert-, and FOV should be increased to compensate; HUD is correct in-game but menus remain stretched.
Set custom resolution in-game[2] |
---|
|
Edit ini file[3] |
---|
|
Use the Widescreen Fix[4] |
---|
Notes
|
Field of view (FOV)
- To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use
106
. At 21:9 resolutions, use121
. - Weapon FOV stays the same.
Set custom FOV in-game[5] |
---|
|
Edit ini file[6] |
---|
DesiredFOV=90.000000 DefaultFOV=90.000000 Notes
|
Windowed
Edit ini file[7] |
---|
|
Anisotropic filtering (AF)
Edit ini file[8] |
---|
|
Vertical sync (Vsync)
Edit ini file[9] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Acceleration is off by default. To turn it on, see Mouse acceleration. | |
Mouse sensitivity | Minimum of 1 and max of 25. For higher than 25 or lower than 1, see Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in MS4.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[10] |
---|
Notes
|
Mouse sensitivity
-
[Engine.PlayerInput]
entries are created upon inverting mouse y-axis or adjusting sensitivity.
Set custom mouse sensitivity in-game[11] |
---|
|
Edit ini file[12] |
---|
|
Jerky/Uneven mouse movement
Edit ini files[13] |
---|
MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX sliders. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio |
Surround sound
- By default, the game outputs to stereo on modern versions of Windows. This forces the game to use the system's OpenAL device as output and restore surround sound.
- Forcing the game to use the system's OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[14] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian |
Issues fixed
Poor performance on the DX8 renderer on Windows 8/8.1/10/11
Use dgVoodoo 2. |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Run the game at the screen's refresh rate
- Default refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[15] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP, Vista | 2000, XP, Vista |
Processor (CPU) | Pentium 4 2.0 GHz AMD Athlon 2.0 GHz |
Pentium 4 3.0 GHz AMD Athlon 3.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 1.5 GB | 2 GB |
Video card (GPU) | Nvidia GeForce 4 Ti 4600 ATI Radeon 9600 128 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 5, 6, 7 ATI Radeon X 128 MB of VRAM DirectX 9.0c compatible |
Sound (audio device) | DirectX 9-compatible | DirectX 9-compatible with Dolby Digital Audio support |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Marine Sharpshooter 4: Locked and Loaded (2008 video game) - last accessed on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01