Difference between revisions of "Dino Crisis 2"
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|release history = | |release history = | ||
− | |current state = The game suffers from stability issues and sometimes will not boot unless a wrapper like [[dgVoodoo 2]] is used.<ref name="geminiFix">[http://appleofeden.de-doc.com/index.php/2019/10/08/dino-crisis-2-love/ Dino Crisis 2 love? – The Apple of Eden]</ref><br> Gamepads are poorly supported or undetected; remapping them is hardly supported; all audio tracks are poorly compressed, loop at random points and generally sound very muffled or not normalized. These issues are resolved by Dino Crisis 2 Classic | + | |current state = The game suffers from stability issues and sometimes will not boot unless a wrapper like [[dgVoodoo 2]] is used.<ref name="geminiFix">[http://appleofeden.de-doc.com/index.php/2019/10/08/dino-crisis-2-love/ Dino Crisis 2 love? – The Apple of Eden]</ref><br> Gamepads are poorly supported or undetected; remapping them is hardly supported; all audio tracks are poorly compressed, loop at random points and generally sound very muffled or not normalized. These issues are resolved by [[#Dino Crisis 2 Classic REbirth|Dino Crisis 2 Classic REbirth]]. |
}} | }} | ||
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==Essential improvements== | ==Essential improvements== | ||
− | ===[https://classicrebirth.com/index.php/dino-crisis-2-classic-rebirth/ Dino Crisis 2 Classic | + | ===[https://classicrebirth.com/index.php/dino-crisis-2-classic-rebirth/ Dino Crisis 2 Classic REbirth]=== |
{{ii}} Requires Japanese SourceNext release. | {{ii}} Requires Japanese SourceNext release. | ||
{{++}} Replaces DirectDraw 7 with Direct3D 9, for improved compatibility with modern GPUs (and prevents rundll32.exe/GameUX from executing for no good reason). | {{++}} Replaces DirectDraw 7 with Direct3D 9, for improved compatibility with modern GPUs (and prevents rundll32.exe/GameUX from executing for no good reason). |
Revision as of 05:48, 4 May 2024
Developers | |
---|---|
Capcom | |
Release dates | |
Windows | August 20, 2002 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Survival horror |
Art styles | Realistic, Pre-rendered graphics |
Themes | Contemporary, Horror |
Series | Dino Crisis |
Dino Crisis | |
---|---|
Dino Crisis | 2000 |
Dino Crisis 2 | 2002 |
Dino Crisis 2 is a singleplayer cinematic camera survival horror game in the Dino Crisis series.
The game suffers from stability issues and sometimes will not boot unless a wrapper like dgVoodoo 2 is used.[1]
Gamepads are poorly supported or undetected; remapping them is hardly supported; all audio tracks are poorly compressed, loop at random points and generally sound very muffled or not normalized. These issues are resolved by Dino Crisis 2 Classic REbirth.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check |
Essential improvements
Dino Crisis 2 Classic REbirth
- Requires Japanese SourceNext release.
- Replaces DirectDraw 7 with Direct3D 9, for improved compatibility with modern GPUs (and prevents rundll32.exe/GameUX from executing for no good reason).
- Replaces DirectInput 7.00 with new input methods such as XInput, RawInput, DirectInput 8.00, and native keyboard support.
- Replaces DirectSound with XAudio2.
- Replaces DirectShow video playback with a custom ffmpeg-based player that requires no codecs.
- Replaces buggy full screen mode with borderless window and fixes the aspect ratio to be locked to 4:3.
- Replaces broken context switching module to avoid crashes at boot or in other random spots.
- Fixes frame rate issue to provide smooth 20/30/60 fps support.
- Removes the need to install the game, making it portable to another PC just by copying the data.
- Restores missing, broken, or butchered graphical effects.
- Restores correct music loops, missing sound effects, and generally improves volume levels.
- Reworks the option screen in order to be able to fully remap controls, and change BGM/SFX volume levels. These options can also be changed in the config dialog that appears before the game boots and are applied globally, so they don’t change when a saved game is loaded.
- Website also offers links for higher-quality movies and SFX (see below).
High Quality Movies
- Contains upscaled and cleaned up videos.
High Quality SFX
- SFX data reconverted from PlayStation data, generally higher quality than what PC files use and restores correct audio looping.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\dino2.cfg[Note 1] |
- The config file is encrypted.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SAVE*.DAT[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Backgrounds are pre-rendered | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Always on top | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped at 31 FPS during gameplay. Sub-screens run at 60 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Non-customizable movement keys | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | 3 presets | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Only in the Japanese release during cutscenes | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | Audio and half UI in English | |||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Intel Pentium 233 MHz | Intel Pentium II 350 MHz |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 2 MB (Compact Installation) | 350 MB (Typical Installation) |
Video card (GPU) | 8 MB of VRAM DirectX 7.0 compatible | 16 MB of VRAM |
Other | 4x CD-ROM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).