Difference between revisions of "Phantasy Star Universe"
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|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |mobygames = 26265 | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = Phantasy Star Universe | |wikipedia = Phantasy Star Universe | ||
− | |||
|winehq = 5188 | |winehq = 5188 | ||
− | |license = | + | |hltb = 7006 |
+ | |license = commercial | ||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{P|}} | + | {{Game data/config|Windows|{{P|localappdata}}\SEGA\PHANTASY STAR UNIVERSE\Psu.ini}} |
}} | }} | ||
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|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = |
− | |anisotropic = | + | |anisotropic = false |
− | |anisotropic notes = | + | |anisotropic notes = |
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = | ||
Line 86: | Line 87: | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Phantasy Star Universe natively supports up to 60fps. |
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Using Lossless Scaling DXGI Frame Generation, you can achieve up to 120fps. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = |
Latest revision as of 09:36, 2 May 2024
Developers | |
---|---|
Sonic Team | |
Publishers | |
Sega | |
Release dates | |
Windows | August 31, 2006 |
Reception | |
Metacritic | 59 |
Taxonomy | |
Monetization | Subscription |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Persistent |
Perspectives | Third-person |
Controls | Direct control |
Genres | MMORPG |
Art styles | Anime |
Themes | Sci-fi |
Series | Phantasy Star |
Key points
- Multiplayer servers were shut down on March 31, 2010.[1]
- Fully unplayable without removing the always-online DRM, which has shut down.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Publisher website (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SEGA\PHANTASY STAR UNIVERSE\Psu.ini |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Does not offer widescreen resolutions by default, but supports them via HEX editing the game .exe | ||
Multi-monitor | |||
Ultra-widescreen | Does not offer ultra-wide resolutions by default, but supports them via HEX editing the game .exe | ||
4K Ultra HD | Does not offer 4K or higher resolutions by default, but supports them via HEX editing the game .exe | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Phantasy Star Universe natively supports up to 60fps. Using Lossless Scaling DXGI Frame Generation, you can achieve up to 120fps. |
Changing Resolution and Aspect Ratio
Change The Game Resolution
Open PsuOff.exe with Hxd enter replace a window (CTRL + R)
choose Hex-values
Search For
8002 0000 E001
Replace with
XXXX 0000 XXXX
Instead of XXXX choose a resolution from this list (Formatted Value)
https://www.wsgf.org/article/common-hex-values
click replace all
Save the file
when opening the game go to options
choose screen size 640 x 480
and disable Windows Mode
Change The Game Aspect Ratio
Open PsuOff.exe with Hxd enter replace a window (CTRL + R)
choose Hex-values
Search For
ABAAAA3F
Replace with
XXXXXXXX
Instead of XXXXXXXX choose the aspect ratio from this list (Formatted Value)
https://www.wsgf.org/article/common-hex-values
click replace all
Save the file
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Does not use Xinput and treated as DirectInput controller. | |
---|---|---|
Xbox button prompts | Uses coloured arrow prompts which resembles to PlayStation's buttons on the HUD. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | Uses coloured arrow prompts which resembles to PlayStation's buttons on the HUD. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Story Mode cutscenes only. | |
Closed captions | ||
Mute on focus lost | Only in windowed mode, Full-screen mode will cause the game to crash upon losing focus. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Multiplayer servers were shut down on March 31, 2010.[1] |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Anti-cheat | GameGuard |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 SP4, XP SP2 | |
Processor (CPU) | Intel Pentium 4 1.6 GHz | Intel Pentium 4 2.6 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | Nvidia GeForce 4 ATI Radeon 8500 64 MB of VRAM DirectX 9.0c compatible | 128 MB of VRAM |