Difference between revisions of "Adventure Pinball: Forgotten Island"
From PCGamingWiki, the wiki about fixing PC games
AlphaYellow (talk | contribs) |
AlphaYellow (talk | contribs) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 55: | Line 55: | ||
===Demo/free trial=== | ===Demo/free trial=== | ||
{{ii}} A demo can be downloaded [https://www.gamepressure.com/download.asp?ID=320 here]. | {{ii}} A demo can be downloaded [https://www.gamepressure.com/download.asp?ID=320 here]. | ||
+ | |||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Rename or delete {{file|{{p|game}}\System\pmovie.exe}}|ref=<ref name="alphayellow_18_04_2024">{{Refcheck|user=AlphaYellow|date=2024-04-18}}</ref>}} | ||
==Monetization== | ==Monetization== | ||
Line 106: | Line 109: | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |multimonitor = | + | |multimonitor = false |
− | |multimonitor notes = | + | |multimonitor notes = Menus become too cropped. |
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Menus become too cropped. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
|4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
Line 138: | Line 141: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{ii}} For resolutions higher than 2048x2048, a DirectX wrapper is needed, like [[dgVoodoo 2]] or [https://github.com/elishacloud/dxwrapper/releases DxWrapper]. | ||
+ | {{ii}} {{term|Vert-}}: Field of view (FOV) is cropped on wider resolutions than 4:3. Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]]. | ||
+ | |||
{{Fixbox|description=Edit files|ref=<ref name="alphayellow">{{Refcheck|user=AlphaYellow|date=2024-03-08}}</ref>|fix= | {{Fixbox|description=Edit files|ref=<ref name="alphayellow">{{Refcheck|user=AlphaYellow|date=2024-03-08}}</ref>|fix= | ||
# Open {{file|{{p|game}}/System/D3DDrv.dll}} with a hex editor like [https://mh-nexus.de/en/hxd/ HxD]. | # Open {{file|{{p|game}}/System/D3DDrv.dll}} with a hex editor like [https://mh-nexus.de/en/hxd/ HxD]. | ||
Line 149: | Line 155: | ||
# Change the lines <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired width and height values respectively. | # Change the lines <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired width and height values respectively. | ||
# Save the file. | # Save the file. | ||
+ | }} | ||
− | + | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2967-adventure-pinball-forgotten-island-resolution-fix/ Resolution Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-04-27}}</ref>}} | |
− | {{ | ||
− | {{ | ||
− | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
Line 168: | Line 172: | ||
<li>16.9 - 106.26</li> | <li>16.9 - 106.26</li> | ||
<li>1.85:1 - 108.44</li> | <li>1.85:1 - 108.44</li> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</ul> | </ul> | ||
</ol> | </ol> | ||
Line 274: | Line 265: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = unknown | |subtitles = unknown | ||
|notes = | |notes = | ||
Line 354: | Line 345: | ||
===Game speed inconsistency=== | ===Game speed inconsistency=== | ||
{{Fixbox|description=Set monitor's refresh rate on 60 Hz|ref=<ref name="AlphaYellow_22_03_2024"/>}} | {{Fixbox|description=Set monitor's refresh rate on 60 Hz|ref=<ref name="AlphaYellow_22_03_2024"/>}} | ||
+ | |||
+ | ===Music doesn't play from the CD=== | ||
+ | {{Fixbox|description=Use the ogg-winmm CD Audio Emulator|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-04-18}}</ref>|fix= | ||
+ | # Rip the music from the game's CD as WAV files and convert them to the OGG format. | ||
+ | # Rename all tracks based on their track number and add one more, so the first music track should be named as {{file|Track02.ogg}}, the second being {{file|Track03.ogg}}, and so on. | ||
+ | # In {{folder|{{p|game}}\System\}}, create a new folder called {{folder|Music}}. | ||
+ | # Move all the OGG tracks from step 2 to {{folder|{{p|game}}\System\Music\}}. | ||
+ | # Download the [https://github.com/ayuanx/ogg-winmm/releases ogg-winmm CD Audio Emulator]. | ||
+ | # From the downloaded {{file|ogg-winmm_binary.zip}}, extract all files to {{folder|{{p|game}}\System\}}. | ||
+ | # There should be music playing in-game now. | ||
+ | }} | ||
==Other information== | ==Other information== | ||
Line 359: | Line 361: | ||
{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 | ||
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3dim700.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").}}</ref> |
− | |directdraw versions = | + | |directdraw versions = 2 |
− | |directdraw notes = | + | |directdraw notes = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.}}</ref> |
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
− | |glide versions = | + | |glide versions = 2 |
− | |glide notes = | + | |glide notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to DebugView's logs, dgVoodoo2 hooks into glide2x.dll.}}</ref> |
|software mode = true | |software mode = true | ||
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |metal support = | + | |metal support = |
|metal support notes = | |metal support notes = | ||
|vulkan versions = | |vulkan versions = |
Revision as of 02:24, 27 April 2024
Developers | |
---|---|
Digital Extremes | |
Publishers | |
Electronic Arts | |
Retail re-release | Sold Out Software |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | March 21, 2001 |
Reception | |
Metacritic | 60 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Pinball |
Art styles | Stylized |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Adventure Pinball: Forgotten Island is a singleplayer and multiplayer bird's-eye view pinball game.
General information
- Official site - retrieved with Wayback machine from November 30, 2001.
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- This game is not available digitally.
Demo/free trial
- A demo can be downloaded here.
Skip intro videos
Rename or delete <path-to-game>\System\pmovie.exe [3]
|
---|
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 2] |
-
PB.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | Menus become too cropped. | ||
Ultra-widescreen | Menus become too cropped. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90º by default. See Field of view (FOV). | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Glide renderer is capped at 63 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Widescreen resolution
- For resolutions higher than 2048x2048, a DirectX wrapper is needed, like dgVoodoo 2 or DxWrapper.
- Vert-: Field of view (FOV) is cropped on wider resolutions than 4:3. Increase FOV to compensate, see Field of view (FOV).
Edit files[4] |
---|
|
Use the Resolution Fix[5] |
---|
Field of view (FOV)
Edit User.ini[4] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects and Music. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | DirectSound3D.[6] | |
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
- Using DSOAL HRTF causes sounds to attenuate more rapidly than with software stereo audio.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Hot seat |
||
LAN play | ||||
Online play |
Issues fixed
Game hangs and crashes at startup
Use Creative ALchemy[7] |
---|
Brightness slider not working
Use dgVoodoo 2[8] |
---|
Use DDrawCompat[9] |
---|
|
Low frame rate
Use dgVoodoo 2[8] |
---|
Use DDrawCompat[9] |
---|
|
Game speed inconsistency
Set monitor's refresh rate on 60 Hz[8] |
---|
Music doesn't play from the CD
Use the ogg-winmm CD Audio Emulator[10] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [11] |
DirectDraw | 2 | Software renderer mode.[12] |
Glide | 2 | [13] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, 2000 |
Processor (CPU) | Intel Pentium II 266 MHz AMD K6 250 MHz |
Intel Pentium II 400 MHz AMD K6-3 400 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 8 compatible | 3dfx Voodoo2 Nvidia RIVA TNT 8 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:AlphaYellow on 2024-04-18
- ↑ 4.0 4.1 Verified by User:AlphaYellow on 2024-03-08
- ↑ Verified by User:AlphaYellow on 2024-04-27
- ↑ Adventure Pinball: Forgotten Island w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio) - last accessed on 9 June 2023
- ↑ Verified by User:AlphaYellow on 2024-03-24
- ↑ 8.0 8.1 8.2 Verified by User:AlphaYellow on 2024-03-22
- ↑ 9.0 9.1 GitHub - last accessed on 26 May 2023
- ↑ Verified by User:AlphaYellow on 2024-04-18
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3dim700.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to DebugView's logs, dgVoodoo2 hooks into glide2x.dll.