Difference between revisions of "Adventure Pinball: Forgotten Island"
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{{Infobox game | {{Infobox game | ||
|cover = Adventure Pinball Forgotten Island cover.jpg | |cover = Adventure Pinball Forgotten Island cover.jpg | ||
Line 6: | Line 5: | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Electronic Arts}} | {{Infobox game/row/publisher|Electronic Arts}} | ||
+ | {{Infobox game/row/publisher|Sold Out Software|Retail re-release}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 1}} | {{Infobox game/row/engine|Unreal Engine 1}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 21, 2001}} | {{Infobox game/row/date|Windows|March 21, 2001}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|adventure-pinball-forgotten-island|60}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/modes | Singleplayer }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
{{Infobox game/row/taxonomy/perspectives | Bird's-eye view }} | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
{{Infobox game/row/taxonomy/genres | Pinball }} | {{Infobox game/row/taxonomy/genres | Pinball }} | ||
− | {{Infobox game/row/taxonomy/art styles | | + | {{Infobox game/row/taxonomy/art styles | Stylized }} |
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
Line 23: | Line 27: | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = | |strategywiki = | ||
− | | | + | |hltb = 24672 |
+ | |igdb = adventure-pinball-forgotten-island | ||
+ | |lutris = adventure-pinball-forgotten-island | ||
+ | |mobygames = 4349 | ||
|wikipedia = Adventure Pinball: Forgotten Island | |wikipedia = Adventure Pinball: Forgotten Island | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20011130161356/http://www.pinball.ea.com/ Official site] - retrieved with Wayback machine from November 30, 2001. | ||
==Availability== | ==Availability== | ||
Line 34: | Line 52: | ||
}} | }} | ||
{{ii}} This game is not available digitally. | {{ii}} This game is not available digitally. | ||
− | {{ | + | |
+ | ===Demo/free trial=== | ||
+ | {{ii}} A demo can be downloaded [https://www.gamepressure.com/download.asp?ID=320 here]. | ||
+ | |||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Rename or delete {{file|{{p|game}}\System\pmovie.exe}}|ref=<ref name="alphayellow_18_04_2024">{{Refcheck|user=AlphaYellow|date=2024-04-18}}</ref>}} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = None | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
+ | }} | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\System\ | + | {{Game data/config|Windows|{{p|game}}\System\*.ini}} |
}} | }} | ||
+ | {{ii}} {{file|PB.ini}} contains general settings. | ||
+ | {{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings. | ||
===Save game data location=== | ===Save game data location=== | ||
Line 54: | Line 107: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = false | |multimonitor = false | ||
− | |multimonitor notes = | + | |multimonitor notes = Menus become too cropped. |
|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Menus become too cropped. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = 90º by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = false | |windowed = false | ||
|windowed notes = | |windowed notes = | ||
Line 72: | Line 125: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Glide capped | + | |60 fps notes = Glide renderer is capped at 63 FPS. |
|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{ii}} For resolutions higher than 2048x2048, a DirectX wrapper is needed, like [[dgVoodoo 2]] or [https://github.com/elishacloud/dxwrapper/releases DxWrapper]. | ||
+ | {{ii}} {{term|Vert-}}: Field of view (FOV) is cropped on wider resolutions than 4:3. Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]]. | ||
+ | |||
+ | {{Fixbox|description=Edit files|ref=<ref name="alphayellow">{{Refcheck|user=AlphaYellow|date=2024-03-08}}</ref>|fix= | ||
+ | # Open {{file|{{p|game}}/System/D3DDrv.dll}} with a hex editor like [https://mh-nexus.de/en/hxd/ HxD]. | ||
+ | # Press {{key|Ctrl|G}} and go to offset <code>000063C0</code>. | ||
+ | # Until the address <code>00006420</code>, highlight the following values: <code>4006</code>, <code>8002</code>, <code>2003</code>, <code>0004</code>, <code>0005</code>. | ||
+ | # Go to the '''Data inspector''' tab, change each of the values above in the '''Int16''' row to the desired width, and press Enter. | ||
+ | # In the same address range, highlight the following values: <code>E001</code>, <code>5802</code>, <code>0003</code>, <code>0004</code>, <code>B004</code>. | ||
+ | # Go to the '''Data inspector''' tab, change each of the values above in the '''Int16''' row to the desired height, and press Enter. | ||
+ | # Save the file. | ||
+ | # Open {{file|{{p|game}}/System/PB.ini}}. | ||
+ | # Change the lines <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired width and height values respectively. | ||
+ | # Save the file. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2967-adventure-pinball-forgotten-island-resolution-fix/ Resolution Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-04-27}}</ref>}} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Edit User.ini|ref=<ref name="alphayellow"/>|fix= | ||
+ | <ol> | ||
+ | <li>Open {{file|{{p|game}}/System/User.ini}}.</li> | ||
+ | <li>Change the lines <code>DesiredFOV=90.000000</code> and <code>DefaultFOV=90.000000</code> to the desired values.</li> | ||
+ | <li>Here are recommended values for a {{term|Hor+}} image:</li> | ||
+ | <ul> | ||
+ | <li>5:4 - 86.3</li> | ||
+ | <li>25:16 - 99.07</li> | ||
+ | <li>16:10 - 100.39</li> | ||
+ | <li>15:9 - 102.68</li> | ||
+ | <li>16.9 - 106.26</li> | ||
+ | <li>1.85:1 - 108.44</li> | ||
+ | </ul> | ||
+ | </ol> | ||
}} | }} | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = false |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = false |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = unknown | |controller support = unknown | ||
Line 161: | Line 253: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes | + | |eax support notes = DirectSound3D.<ref>{{Refurl|url=https://www.youtube.com/watch?v=4KAN9n12568|title=Adventure Pinball: Forgotten Island w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)|date=9 June 2023}}</ref> |
+ | |royalty free audio = true | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = true | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
− | {{ii}}Using [[DSOAL]] HRTF causes sounds to attenuate more rapidly than with software stereo audio. | + | {{ii}} Using [[DSOAL]] HRTF causes sounds to attenuate more rapidly than with software stereo audio. |
{{L10n|content= | {{L10n|content= | ||
Line 169: | Line 265: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = unknown | |subtitles = unknown | ||
|notes = | |notes = | ||
Line 227: | Line 323: | ||
==Issues fixed== | ==Issues fixed== | ||
+ | ===Game hangs and crashes at startup=== | ||
+ | {{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy]|ref=<ref name="AlphaYellow_24_03_2024">{{Refcheck|user=AlphaYellow|date=2024-03-24}}</ref>|fix= | ||
+ | }} | ||
+ | |||
===Brightness slider not working=== | ===Brightness slider not working=== | ||
− | {{Fixbox|description=Use DDrawCompat|ref=<ref>https://github.com/narzoul/DDrawCompat</ref>|fix= | + | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="AlphaYellow_22_03_2024">{{Refcheck|user=AlphaYellow|date=2024-03-22}}</ref>}} |
+ | |||
+ | {{Fixbox|description=Use DDrawCompat|ref=<ref name="ddrawcompat">{{Refurl|url=https://github.com/narzoul/DDrawCompat|title=GitHub|date=26 May 2023}}</ref>|fix= | ||
# Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat]. | # Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat]. | ||
− | # Extract the contents from the | + | # Extract the contents from the {{file|.zip}} file into {{folder|{{p|game}}/System/}}. |
}} | }} | ||
− | ===Low | + | ===Low frame rate=== |
− | {{Fixbox|description=Use | + | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="AlphaYellow_22_03_2024"/>}} |
+ | |||
+ | {{Fixbox|description=Use DDrawCompat|ref=<ref name="ddrawcompat"/>|fix= | ||
# Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat]. | # Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat]. | ||
− | # Extract the contents from the | + | # Extract the contents from the {{file|.zip}} file into {{folder|{{p|game}}/System/}}. |
}} | }} | ||
===Game speed inconsistency=== | ===Game speed inconsistency=== | ||
− | {{Fixbox|description=Set monitor on | + | {{Fixbox|description=Set monitor's refresh rate on 60 Hz|ref=<ref name="AlphaYellow_22_03_2024"/>}} |
+ | |||
+ | ===Music doesn't play from the CD=== | ||
+ | {{Fixbox|description=Use the ogg-winmm CD Audio Emulator|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-04-18}}</ref>|fix= | ||
+ | # Rip the music from the game's CD as WAV files and convert them to the OGG format. | ||
+ | # Rename all tracks based on their track number and add one more, so the first music track should be named as {{file|Track02.ogg}}, the second being {{file|Track03.ogg}}, and so on. | ||
+ | # In {{folder|{{p|game}}\System\}}, create a new folder called {{folder|Music}}. | ||
+ | # Move all the OGG tracks from step 2 to {{folder|{{p|game}}\System\Music\}}. | ||
+ | # Download the [https://github.com/ayuanx/ogg-winmm/releases ogg-winmm CD Audio Emulator]. | ||
+ | # From the downloaded {{file|ogg-winmm_binary.zip}}, extract all files to {{folder|{{p|game}}\System\}}. | ||
+ | # There should be music playing in-game now. | ||
+ | }} | ||
==Other information== | ==Other information== | ||
Line 246: | Line 361: | ||
{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 | ||
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3dim700.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").}}</ref> |
− | |directdraw versions = | + | |directdraw versions = 2 |
− | |directdraw notes = | + | |directdraw notes = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.}}</ref> |
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
− | |glide versions = | + | |glide versions = 2 |
− | |glide notes = | + | |glide notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to DebugView's logs, dgVoodoo2 hooks into glide2x.dll.}}</ref> |
|software mode = true | |software mode = true | ||
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |metal support = | + | |metal support = |
|metal support notes = | |metal support notes = | ||
|vulkan versions = | |vulkan versions = | ||
Line 267: | Line 382: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 02:24, 27 April 2024
Developers | |
---|---|
Digital Extremes | |
Publishers | |
Electronic Arts | |
Retail re-release | Sold Out Software |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | March 21, 2001 |
Reception | |
Metacritic | 60 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Pinball |
Art styles | Stylized |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Adventure Pinball: Forgotten Island is a singleplayer and multiplayer bird's-eye view pinball game.
General information
- Official site - retrieved with Wayback machine from November 30, 2001.
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- This game is not available digitally.
Demo/free trial
- A demo can be downloaded here.
Skip intro videos
Rename or delete <path-to-game>\System\pmovie.exe [3]
|
---|
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 2] |
-
PB.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | Menus become too cropped. | ||
Ultra-widescreen | Menus become too cropped. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90º by default. See Field of view (FOV). | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Glide renderer is capped at 63 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Widescreen resolution
- For resolutions higher than 2048x2048, a DirectX wrapper is needed, like dgVoodoo 2 or DxWrapper.
- Vert-: Field of view (FOV) is cropped on wider resolutions than 4:3. Increase FOV to compensate, see Field of view (FOV).
Edit files[4] |
---|
|
Use the Resolution Fix[5] |
---|
Field of view (FOV)
Edit User.ini[4] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects and Music. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | DirectSound3D.[6] | |
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
- Using DSOAL HRTF causes sounds to attenuate more rapidly than with software stereo audio.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Hot seat |
||
LAN play | ||||
Online play |
Issues fixed
Game hangs and crashes at startup
Use Creative ALchemy[7] |
---|
Brightness slider not working
Use dgVoodoo 2[8] |
---|
Use DDrawCompat[9] |
---|
|
Low frame rate
Use dgVoodoo 2[8] |
---|
Use DDrawCompat[9] |
---|
|
Game speed inconsistency
Set monitor's refresh rate on 60 Hz[8] |
---|
Music doesn't play from the CD
Use the ogg-winmm CD Audio Emulator[10] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [11] |
DirectDraw | 2 | Software renderer mode.[12] |
Glide | 2 | [13] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, 2000 |
Processor (CPU) | Intel Pentium II 266 MHz AMD K6 250 MHz |
Intel Pentium II 400 MHz AMD K6-3 400 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 8 compatible | 3dfx Voodoo2 Nvidia RIVA TNT 8 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:AlphaYellow on 2024-04-18
- ↑ 4.0 4.1 Verified by User:AlphaYellow on 2024-03-08
- ↑ Verified by User:AlphaYellow on 2024-04-27
- ↑ Adventure Pinball: Forgotten Island w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio) - last accessed on 9 June 2023
- ↑ Verified by User:AlphaYellow on 2024-03-24
- ↑ 8.0 8.1 8.2 Verified by User:AlphaYellow on 2024-03-22
- ↑ 9.0 9.1 GitHub - last accessed on 26 May 2023
- ↑ Verified by User:AlphaYellow on 2024-04-18
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3dim700.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to DebugView's logs, dgVoodoo2 hooks into glide2x.dll.