Difference between revisions of "Need for Speed: Hot Pursuit"
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{{Infobox game/row/reception|IGDB|need-for-speed-hot-pursuit|90}} | {{Infobox game/row/reception|IGDB|need-for-speed-hot-pursuit|90}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
Line 25: | Line 25: | ||
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
{{Infobox game/row/taxonomy/themes | Contemporary, North America }} | {{Infobox game/row/taxonomy/themes | Contemporary, North America }} | ||
− | {{Infobox game/row/taxonomy/series | Need for Speed: Hot Pursuit }} | + | {{Infobox game/row/taxonomy/series | Need for Speed: Hot Pursuit, Need for Speed }} |
|steam appid = 47870 | |steam appid = 47870 | ||
|gogcom id = | |gogcom id = | ||
|hltb = 6474 | |hltb = 6474 | ||
|official site= https://www.ea.com/games/need-for-speed/need-for-speed-hot-pursuit | |official site= https://www.ea.com/games/need-for-speed/need-for-speed-hot-pursuit | ||
+ | |lutris = need-for-speed-hot-pursuit | ||
|strategywiki = Need for Speed: Hot Pursuit | |strategywiki = Need for Speed: Hot Pursuit | ||
− | |mobygames = | + | |mobygames = 49216 |
|wikipedia = Need for Speed: Hot Pursuit (2010 video game) | |wikipedia = Need for Speed: Hot Pursuit (2010 video game) | ||
|winehq = 12402 | |winehq = 12402 | ||
Line 38: | Line 39: | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''Need for Speed: Hot Pursuit''''' is a | + | |introduction = '''''Need for Speed: Hot Pursuit''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:racing}} game developed by [[Company:Criterion Games|Criterion Games]] and published by [[Company:Electronic Arts|Electronic Arts]]. It is the sixteenth entry in the ''[[Series:Need for Speed|Need for Speed]]'' series. |
− | |release history = | + | |
− | |current state = | + | A throwback to the original ''[[Need for Speed III: Hot Pursuit]]'' (1998) and ''[[Need for Speed: Hot Pursuit 2]]'' (2002), Criterion's ''Hot Pursuit'' returns to the roots of the ''NFS'' franchise by having players drive sportscars and exotics as a racer or a cop in beautiful environments, taking place in a region called Seacrest County, which is inspired by places found in the West Coast of the United States. The game is also noted for the introduction of ''NFS''<nowiki>'</nowiki>s asynchronous multiplayer system, Autolog, where players can compare their best times in events against their friends. |
+ | |||
+ | |release history = It was released for Windows on November 16, 2010. | ||
+ | |||
+ | |current state = Currently, the game was delisted from all online storefronts in 2020 in favor of its [[Need for Speed: Hot Pursuit Remastered|remastered release]]. | ||
}} | }} | ||
Line 48: | Line 53: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | activation, actlimit | TAGES {{DRM|Solidshield}}, Limited | + | {{Availability/row| Retail | | activation, actlimit | TAGES {{DRM|Solidshield}}, Limited Edition & EA Crew Edition also available. | Origin | Windows }} |
{{Availability/row| Amazon.co.uk | B00IDIEG1A | Origin | | | Windows }} | {{Availability/row| Amazon.co.uk | B00IDIEG1A | Origin | | | Windows }} | ||
{{Availability/row| Amazon | B004E10R4K | Origin | | | Windows | unavailable }} | {{Availability/row| Amazon | B004E10R4K | Origin | | | Windows | unavailable }} | ||
Line 54: | Line 59: | ||
{{Availability/row| Steam | 47870 | Steam, Key | Origin account and key activation is required for multiplayer. | Origin | Windows | unavailable }} | {{Availability/row| Steam | 47870 | Steam, Key | Origin account and key activation is required for multiplayer. | Origin | Windows | unavailable }} | ||
}} | }} | ||
− | |||
− | |||
===Version differences=== | ===Version differences=== | ||
{{ii}} Limited Edition content includes the Alfa Romeo 8C Competizione and Ford Shelby GT500, with early access to the Alfa Romeo 8C Competizione, Ford Shelby GT500, Audi TT RS Coupé, Chevrolet Camaro SS, Porsche Cayman S and Dodge Challenger SRT8. | {{ii}} Limited Edition content includes the Alfa Romeo 8C Competizione and Ford Shelby GT500, with early access to the Alfa Romeo 8C Competizione, Ford Shelby GT500, Audi TT RS Coupé, Chevrolet Camaro SS, Porsche Cayman S and Dodge Challenger SRT8. | ||
− | {{ii}} EA Crew Edition content includes | + | {{ii}} EA Crew Edition content includes the Mercedes-Benz SLR McLaren 722 Edition, Maserati Quattroporte Sport GT S, Chevrolet Corvette Z06, Lamborghini Reventon, Bugati Veyron 16.4, Aston Martin DBS, and Audi R8 5.2 FSI. |
− | {{ii}} | + | |
+ | ===DLC and expansion packs=== | ||
+ | {{ii}} No DLC other than the Limited Edition and EA Crew Edition content was made available for the PC version of the game, with these also being available through retail copies only. However, the 2 exclusive vehicles and 6 early unlocks from the Limited Edition (also included in the EA Crew Edition), 7 exclusive vehicles from the SCPD Rebels Pack (available in the PC version through the EA Crew Edition only), and several additional events from the Lamborghini Untamed Pack, Porsche Unleashed Pack, and Super Sports Pack (none of which had a PC release) can be modded in on the base version of the game from digital storefronts with a [[#DLC_mod|mod]]. | ||
==Essential improvements== | ==Essential improvements== | ||
Line 66: | Line 71: | ||
{{ii}} [https://www.nfsplanet.com/download_sel.php?file=nfshp/patches/NFSHP_1000_to_1050.exe&key=d8a88f8b6510546177a870aefe0c5fac&lang=eng Patch 1.0.5.0] (NFSHP_1000_to_1050.exe; [https://community.pcgamingwiki.com/files/file/1069-need-for-speed-hot-pursuit-2010-patches/ PCGW mirror]) is the last patch for the game. It is only required for retail version of the game. Digital versions are already patched. | {{ii}} [https://www.nfsplanet.com/download_sel.php?file=nfshp/patches/NFSHP_1000_to_1050.exe&key=d8a88f8b6510546177a870aefe0c5fac&lang=eng Patch 1.0.5.0] (NFSHP_1000_to_1050.exe; [https://community.pcgamingwiki.com/files/file/1069-need-for-speed-hot-pursuit-2010-patches/ PCGW mirror]) is the last patch for the game. It is only required for retail version of the game. Digital versions are already patched. | ||
{{mm}} [https://community.pcgamingwiki.com/files/file/1069-need-for-speed-hot-pursuit-2010-patches/ Changelog (and PCGW mirror of all patches)]. | {{mm}} [https://community.pcgamingwiki.com/files/file/1069-need-for-speed-hot-pursuit-2010-patches/ Changelog (and PCGW mirror of all patches)]. | ||
+ | |||
+ | ===DLC mod=== | ||
+ | {{Fixbox|description=Installation|fix= | ||
+ | # Download the mod from [https://www.nfscars.net/need-for-speed-hot-pursuit-2010/14/files/view/12369/ here]. | ||
+ | # Extract the files to {{p|game}}. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Does not include the Armed and Dangerous Pack. | ||
+ | {{ii}} Does not include new cars related to the DLC events from the Lamborghini Untamed Pack, Porsche Unleashed Pack, and Super Sports Pack. Single cars or selections of cars from the base game are used instead. | ||
+ | {{ii}} The 8 DLC event icons are located to the right side of the map and have no icon but can be selected normally. | ||
+ | {{ii}} The DLC events won't have new videos at the start and will show videos from the base game instead. | ||
+ | {{ii}} When the event cursor is at the DLC event icons, going into freedrive will make the game crash immediately. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
Line 110: | Line 128: | ||
|multimonitor notes = Menus remain scaled to 16:9 and the in-game HUD extends out of the primary screen, but the FOV scales well. | |multimonitor notes = Menus remain scaled to 16:9 and the in-game HUD extends out of the primary screen, but the FOV scales well. | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = Menus remain scaled to 16:9. However, both the in-game HUD and FOV scale well.<ref> | + | |ultrawidescreen notes = Menus remain scaled to 16:9. However, both the in-game HUD and FOV scale well.<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=462990286|title=Need for Speed: Hot Pursuit - Steam Community :: Screenshot :: 4:3 vs 16:9 vs 16:10 vs 21:9|date=May 2023}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = [https://mega.nz/#F!iORliCIK!53Vv--UOAR77w6yXlihD-A!iPRl1SqJ Racer_S Camera Hack] can tweak this; get nfs11camhack103 or nfs11camhack10a if former doesn't work.<ref> | + | |fov notes = [https://mega.nz/#F!iORliCIK!53Vv--UOAR77w6yXlihD-A!iPRl1SqJ Racer_S Camera Hack] can tweak this; get nfs11camhack103 or nfs11camhack10a if former doesn't work.<ref>{{Refurl|url=http://www.deadendthrills.com/forum/discussion/413/guide-need-for-speed-hot-pursuit|title=Need For Speed: Hot Pursuit - Dead End Thrills|date=May 2023}}</ref> Doesn't work with the last patch. |
|windowed = hackable | |windowed = hackable | ||
|windowed notes = See [[#Windowed|Windowed]]. | |windowed notes = See [[#Windowed|Windowed]]. | ||
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|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
Line 175: | Line 196: | ||
#Extract the files to <code>{{p|game}}</code>. | #Extract the files to <code>{{p|game}}</code>. | ||
#Run TexMod.exe and click the folder icon to specify either <code>Launcher.exe</code> or <code>NFS11.exe</code>. | #Run TexMod.exe and click the folder icon to specify either <code>Launcher.exe</code> or <code>NFS11.exe</code>. | ||
− | #Click the folder button in the toolbar | + | #Click the folder button in the toolbar and select the desired texture file. |
#Launch the game from TexMod. | #Launch the game from TexMod. | ||
− | {{ii}} TexMod can be automated and launched from within Steam (allowing the Steam | + | {{ii}} TexMod can be automated and launched from within Steam (allowing the Steam Overlay and playtime to be counted) by using [https://www.nexusmods.com/xcom/mods/525/ EasyTexMod]. |
}} | }} | ||
Line 205: | Line 226: | ||
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = unknown | |dualshock 4 = unknown | ||
Line 227: | Line 248: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 246: | Line 265: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Audio== | ==Audio== | ||
{{Image|NFSHPAudio.png|Audio settings.}} | {{Image|NFSHPAudio.png|Audio settings.}} | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
{{ii}} The game's sound-mix is bad. The low audio-volume of the player-car-engine was fixed in v1.0.2.0 to only some extent. To improve sound-quality copy [https://yadi.sk/d/4xtqOxCu3acZFP DSOAL] + HRTF into the game dir to greater enhance car-engine-volume (also option of no HRTF attached). Make sure you have stereo set in audio options for 2.0 configurations (alternatively use [http://www.indirectsound.com/ IndirectSound] (no HRTF) and [https://yadi.sk/i/hzYNsxj43acYHP .ini]). In [[DSOAL]] the changes are even pushed forward in this aspect. Now you may like to lower SFX volume to hear the music louder. Alternatively you can test out 5.1 setting in game options for better results with IndirectSound if DSOAL doesn't work on your current Windows 10 build.<ref>https://www.pcgamingwiki.com/w/index.php?title=Topic:Vkjup0bfpkctcqok&topic_showPostId=vkybftql5rvzyqjr#flow-post-vkybftql5rvzyqjr</ref> | {{ii}} The game's sound-mix is bad. The low audio-volume of the player-car-engine was fixed in v1.0.2.0 to only some extent. To improve sound-quality copy [https://yadi.sk/d/4xtqOxCu3acZFP DSOAL] + HRTF into the game dir to greater enhance car-engine-volume (also option of no HRTF attached). Make sure you have stereo set in audio options for 2.0 configurations (alternatively use [http://www.indirectsound.com/ IndirectSound] (no HRTF) and [https://yadi.sk/i/hzYNsxj43acYHP .ini]). In [[DSOAL]] the changes are even pushed forward in this aspect. Now you may like to lower SFX volume to hear the music louder. Alternatively you can test out 5.1 setting in game options for better results with IndirectSound if DSOAL doesn't work on your current Windows 10 build.<ref>https://www.pcgamingwiki.com/w/index.php?title=Topic:Vkjup0bfpkctcqok&topic_showPostId=vkybftql5rvzyqjr#flow-post-vkybftql5rvzyqjr</ref> | ||
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|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = UK and US variant available | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
|ref = | |ref = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Dutch | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Hungarian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation, [https://www.centraldetraducoes.net.br/2011/02/traducao-do-nfs-hot-pursuit-2010-pc.html download] | ||
+ | |ref = | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Russian | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
Line 294: | Line 399: | ||
|audio = false | |audio = false | ||
|subtitles = hackable | |subtitles = hackable | ||
− | |notes = Fan translation by [https://gokhankocamanturkceyamalar.blogspot.com/2020/10/need-for-speed-hot-pursuit-turkce-yama.html | + | |notes = Fan translation by [https://gokhankocamanturkceyamalar.blogspot.com/2020/10/need-for-speed-hot-pursuit-turkce-yama.html Gökhan Kocaman] or download [https://mega.nz/file/BOpEBI5D#iPfO-VB688HJQ24Cjk_EqdkmpL1i3j-_9SaGH_11t6I Direct Link] |
|ref = | |ref = | ||
|fan = true | |fan = true | ||
}} | }} | ||
+ | |||
}} | }} | ||
− | === | + | ===Manually change game's language=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Registry edit to change game language|fix= |
− | * | + | #Go to <code>{{p|HKLM}}\SOFTWARE\{{p|wow64}}\Electronic Arts\Need for Speed(TM) Hot Pursuit\</code>. |
+ | #Find the '''language''' and '''locale''' key and double click it. | ||
+ | #Change the value in '''language''' and '''locale''' order to the following list below: | ||
+ | #*English UK - en_UK | ||
+ | #*English US - en_US | ||
+ | #*Chinese (Traditional) - zh_TW | ||
+ | #*Czech - cs | ||
+ | #*Dutch - nl | ||
+ | #*French - fr_FR | ||
+ | #*German - de | ||
+ | #*Hungarian - hu | ||
+ | #*Italian - it | ||
+ | #*Japanese - ja | ||
+ | #*Polish - pl | ||
+ | #*Russian - ru (Alternatively, download [https://mega.nz/file/cexWjaaA#YgtkqcfmNtakBdNNS0vK1854nnM4pEQFew4WjHZa7eI this registry file] to change it to Russian.) | ||
+ | #*Spanish - es | ||
+ | |||
+ | Note: Certain languages may not work for voices. | ||
}} | }} | ||
Line 383: | Line 506: | ||
==Issues fixed== | ==Issues fixed== | ||
− | ===Micro | + | ===Micro stuttering=== |
− | {{ii}} By default, the game places its processing load on the first CPU core only, which | + | {{ii}} By default, the game places most of its processing load on the first CPU core only, which may cause stuttering and occasional framerate dips on some systems while traversing through the map. To fix this, the affinity of the NFS11.exe process must be changed to exclude CPU 0; after doing so, the load should equally spread across the remaining cores. |
− | {{Fixbox|description= | + | {{Fixbox|description=Manual fix|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=372777922|title=Reduce Stuttering, Tweaking CPU Cores & Hyper-Threading|date=May 2023}}</ref>|fix= |
− | # Enter the Task Manager via {{key| | + | # Enter the Task Manager via {{key|Ctrl|Alt|Del}}. |
# Move to the 'Details' tab. | # Move to the 'Details' tab. | ||
# Right-click on the 'NFS11.exe' process and click on 'set affinity'. | # Right-click on the 'NFS11.exe' process and click on 'set affinity'. | ||
− | # All of the cores | + | # All of the cores should be activated by default. Untick the 'CPU 0' entry by left-clicking it. |
− | # This process | + | # This process has to be repeated upon every launch of the game. |
− | {{ii}} For 1+2+3 cores/threads setting on launch | + | |
− | <code>Start /affinity E nfs11.exe</code> | + | '''Notes''' |
− | "E" | + | {{ii}} For 1+2+3 cores/threads setting on launch, a .bat file can be created and placed in game directory with the <code>Start /affinity E nfs11.exe</code> command - "E" being a hex value. To set it manually, get the corresponding "Associated value(s) (n)" from [https://blogs.msdn.microsoft.com/santhoshonline/2011/11/24/how-to-launch-a-process-with-cpu-affinity-set/ here] and convert it to a hex value (third option [https://www.calculator.net/hex-calculator.html?d2bnumber1=14&calctype=d2b&x=84&y=15#decimal2hex here]), then replace the "E" with it. |
− | {{ | + | }} |
− | {{ | + | {{Fixbox|description=Permanent solution|ref=<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=639283716 Need for Speed: Hot Pursuit - Random stuttering definitive fix 🛃]</ref>|fix= |
+ | # Download [https://robpol86.com/imagecfg.html ImageCfg] and put it where the {{file|NFS11.exe}} file is located. | ||
+ | # Backup the {{file|NFS11.exe}} file. | ||
+ | # Open a command line where the {{file|NFS11.exe}} file is located, then use the following command: | ||
+ | <pre>...\ImageCfg.exe -a 0xE NFS11.exe</pre> | ||
+ | * Using this command it will force the game process to use CPU cores 1, 2, and 3, skipping CPU core 0. This is ideally for CPUs with 4 cores. <code>0x<hex-num></code> has to be adjusted based on the CPU core count, according to the following table: | ||
+ | <pre>0x01 = 1 = CPU0 | ||
+ | 0x02 = 2 = CPU1 | ||
+ | 0x04 = 4 = CPU2 | ||
+ | 0x08 = 8 = CPU3 | ||
+ | 0x10 = 16 = CPU4 | ||
+ | 0x20 = 32 = CPU5 | ||
+ | 0x40 = 64 = CPU6 | ||
+ | 0x80 = 128 = CPU7</pre> | ||
+ | * E.g. | ||
+ | <pre>0xF = 15 (CPU0, CPU1, CPU2, and CPU3 - 1+2+4+8 = 15; All CPU cores on a CPU with 4 cores enabled) | ||
+ | 0xE = 14 - (CPU1, CPU2, and CPU3 - 2+4+8 = 14; All CPU cores on a CPU with 4 cores minus CPU 0 enabled)</pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The executable will then be permanently patched. | ||
}} | }} | ||
Line 407: | Line 549: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 9.0c |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 425: | Line 567: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 3.0 |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
− | |windows 64-bit exe = | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 01:36, 1 December 2023
For the original game from 1998, see Need for Speed III: Hot Pursuit. For the remaster, see Need for Speed: Hot Pursuit Remastered.
Developers | |
---|---|
Criterion Games | |
DICE | |
Publishers | |
Electronic Arts | |
Engines | |
Chameleon | |
Release dates | |
Windows | November 16, 2010 |
Reception | |
Metacritic | 86 |
IGDB | 90 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Street racing |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | Need for Speed: Hot Pursuit, Need for Speed |
Need for Speed: Hot Pursuit is a singleplayer and multiplayer racing game developed by Criterion Games and published by Electronic Arts. It is the sixteenth entry in the Need for Speed series.
A throwback to the original Need for Speed III: Hot Pursuit (1998) and Need for Speed: Hot Pursuit 2 (2002), Criterion's Hot Pursuit returns to the roots of the NFS franchise by having players drive sportscars and exotics as a racer or a cop in beautiful environments, taking place in a region called Seacrest County, which is inspired by places found in the West Coast of the United States. The game is also noted for the introduction of NFS's asynchronous multiplayer system, Autolog, where players can compare their best times in events against their friends.
It was released for Windows on November 16, 2010.
Currently, the game was delisted from all online storefronts in 2020 in favor of its remastered release.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | TAGES Solidshield DRM, Limited Edition & EA Crew Edition also available. | |||
Amazon.co.uk | ||||
Amazon.com (unavailable) | ||||
Origin (unavailable) | ||||
Steam (unavailable) | Origin account and key activation is required for multiplayer. |
Version differences
- Limited Edition content includes the Alfa Romeo 8C Competizione and Ford Shelby GT500, with early access to the Alfa Romeo 8C Competizione, Ford Shelby GT500, Audi TT RS Coupé, Chevrolet Camaro SS, Porsche Cayman S and Dodge Challenger SRT8.
- EA Crew Edition content includes the Mercedes-Benz SLR McLaren 722 Edition, Maserati Quattroporte Sport GT S, Chevrolet Corvette Z06, Lamborghini Reventon, Bugati Veyron 16.4, Aston Martin DBS, and Audi R8 5.2 FSI.
DLC and expansion packs
- No DLC other than the Limited Edition and EA Crew Edition content was made available for the PC version of the game, with these also being available through retail copies only. However, the 2 exclusive vehicles and 6 early unlocks from the Limited Edition (also included in the EA Crew Edition), 7 exclusive vehicles from the SCPD Rebels Pack (available in the PC version through the EA Crew Edition only), and several additional events from the Lamborghini Untamed Pack, Porsche Unleashed Pack, and Super Sports Pack (none of which had a PC release) can be modded in on the base version of the game from digital storefronts with a mod.
Essential improvements
Patches
- Patch 1.0.5.0 (NFSHP_1000_to_1050.exe; PCGW mirror) is the last patch for the game. It is only required for retail version of the game. Digital versions are already patched.
- Changelog (and PCGW mirror of all patches).
DLC mod
Installation |
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Notes
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Criterion Games\Need for Speed(TM) Hot Pursuit\config.NFS11Save %USERPROFILE%\Documents\Criterion Games\Need for Speed(TM) Hot Pursuit\Save\Default\controls.NFS11Save |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47870/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Criterion Games\Need for Speed(TM) Hot Pursuit\Save\Default\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47870/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Menus remain scaled to 16:9 and the in-game HUD extends out of the primary screen, but the FOV scales well. | ||
Ultra-widescreen | Menus remain scaled to 16:9. However, both the in-game HUD and FOV scale well.[1] | ||
4K Ultra HD | |||
Field of view (FOV) | Racer_S Camera Hack can tweak this; get nfs11camhack103 or nfs11camhack10a if former doesn't work.[2] Doesn't work with the last patch. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- Due to the game's deferred rendering implementation, Super-Sampling-AA seems to have better performance than MSAA, if using a utility such as Nvidia Inspector.[citation needed]
- Forcing Vsync to off via GPU panel does not work on AMD cards.[citation needed]
Run the game at screen refresh rate
- The game enforces a 60 Hz refresh rate. This results in huge tearing artifacts when V-Sync is disabled and huge input lag when V-Sync is enabled.
For monitors that support more than 60 Hz, the following might help[citation needed] |
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Windowed
Force windowed[citation needed] |
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Post-processing and HUD
- The following mods can be used simultaneously.
Lens flare disabler mod
- Disables the lens flare effects that are applied over the sun, street lamps and headlights/lightbars without affecting the basic sun texture, volumetric light shafts and bloom effects.
Turn lens flares off |
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No HUD and real lights mod
-
NFSHP_RealLights_v2.tpf
only affects headlights, whileNFSHP_NoHud_RealLights_v2.tpf
also removes the HUD.
Better headlight textures and HUD disabled |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Steering wheel support can be achieved via a Racer_S mod | |
Full controller support | ||
Controller remapping | Fully remappable, can assign any action to any button. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
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Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Keyboard only. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Speech, and Sound Effects sliders | |
Surround sound | 5.1 and 7.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
- The game's sound-mix is bad. The low audio-volume of the player-car-engine was fixed in v1.0.2.0 to only some extent. To improve sound-quality copy DSOAL + HRTF into the game dir to greater enhance car-engine-volume (also option of no HRTF attached). Make sure you have stereo set in audio options for 2.0 configurations (alternatively use IndirectSound (no HRTF) and .ini). In DSOAL the changes are even pushed forward in this aspect. Now you may like to lower SFX volume to hear the music louder. Alternatively you can test out 5.1 setting in game options for better results with IndirectSound if DSOAL doesn't work on your current Windows 10 build.[3]
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | UK and US variant available | |||
Traditional Chinese | ||||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | Fan translation, download | |||
Russian | ||||
Spanish | ||||
Turkish | Fan translation by Gökhan Kocaman or download Direct Link |
Manually change game's language
Registry edit to change game language |
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Note: Certain languages may not work for voices. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 8 | Versus Features three game modes: Hot Pursuit (team based, semi-co-op racers vs. cops race), Interceptor (racer vs. cop head-to-head battle), and Race (classic race). |
||
Asynchronous multiplayer | Autolog. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Issues fixed
Micro stuttering
- By default, the game places most of its processing load on the first CPU core only, which may cause stuttering and occasional framerate dips on some systems while traversing through the map. To fix this, the affinity of the NFS11.exe process must be changed to exclude CPU 0; after doing so, the load should equally spread across the remaining cores.
Manual fix[4] |
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Notes
|
Permanent solution[5] |
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...\ImageCfg.exe -a 0xE NFS11.exe
0x01 = 1 = CPU0 0x02 = 2 = CPU1 0x04 = 4 = CPU2 0x08 = 8 = CPU3 0x10 = 16 = CPU4 0x20 = 32 = CPU5 0x40 = 64 = CPU6 0x80 = 128 = CPU7
0xF = 15 (CPU0, CPU1, CPU2, and CPU3 - 1+2+4+8 = 15; All CPU cores on a CPU with 4 cores enabled) 0xE = 14 - (CPU1, CPU2, and CPU3 - 2+4+8 = 14; All CPU cores on a CPU with 4 cores minus CPU 0 enabled) Notes
|
Controls settings not being saved
Edit controls file[citation needed] |
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Open in notepad |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | Vista SP2, 7 |
Processor (CPU) | Intel Core 2 Duo 1.8 GHz AMD Athlon 64 X2 4000+ |
Intel Core 2 Duo 2.8 GHz AMD Phenom II X3 720 |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 8.3 GB | |
Video card (GPU) | Nvidia GeForce 7800 ATI Radeon X1900 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 or Higher support |
Nvidia GeForce 9800 ATI Radeon HD 4850 1 GB of VRAM |
Sound (audio device) | DirectX 9.0 compatible | |
Other | 512Kb/s or Faster Broadband connection for Activation and Online Play |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (47870) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Need for Speed: Hot Pursuit - Steam Community :: Screenshot :: 4:3 vs 16:9 vs 16:10 vs 21:9 - last accessed on May 2023
- ↑ Need For Speed: Hot Pursuit - Dead End Thrills - last accessed on May 2023
- ↑ https://www.pcgamingwiki.com/w/index.php?title=Topic:Vkjup0bfpkctcqok&topic_showPostId=vkybftql5rvzyqjr#flow-post-vkybftql5rvzyqjr
- ↑ Reduce Stuttering, Tweaking CPU Cores & Hyper-Threading - last accessed on May 2023
- ↑ Need for Speed: Hot Pursuit - Random stuttering definitive fix 🛃