Difference between revisions of "In the Hunt"
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{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = In the Hunt - cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Irem}} | {{Infobox game/row/developer|Irem}} | ||
− | {{Infobox game/row/ | + | {{Infobox game/row/porter|Tsuji Jimusho|Windows}} |
+ | {{Infobox game/row/porter|XING Entertainment|Windows}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|GameBank}} | {{Infobox game/row/publisher|GameBank}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|1997}} | + | {{Infobox game/row/date|Windows|March 27, 1997}} |
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Side view, Scrolling}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres | Arcade, Shooter}} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Naval/watercraft}} | ||
+ | {{Infobox game/row/taxonomy/art styles | Pixel art}} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi}} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |strategywiki = | + | |strategywiki = In the Hunt |
+ | |igdb = in-the-hunt | ||
|mobygames = in-the-hunt | |mobygames = in-the-hunt | ||
|wikipedia = In the Hunt | |wikipedia = In the Hunt | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | {{Introduction | ||
+ | |introduction = '''''{{PAGENAME}}'''''{{note|Known in Japan as '''''Kaitei Daisensou''''' (Japanese: {{lang|ja|海底大戦争}}) in Japan.}} is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:side view}} {{Glossary:scrolling}} {{Glossary:shooter}} game developed by [[Company:Irem|Irem]]. | ||
+ | |||
+ | |release history = It was originally released on Arcade in 1993. It was later ported to [[Emulation:PlayStation|PlayStation]] and [[Emulation:Sega Saturn|Sega Saturn]] by [[Company:Tuji Jimusho|Tsuji Jimusho]] and [[wikipedia:SIMS Co., Ltd.|SIMS Co., Ltd.]] respectively, and released by [[Company:XING Entertainment|XING Entertainment]] and [[Company:Imagineer|Imagineer]] respectively in Japan and by Kokopeli Digital in North America and Europe for both versions. | ||
+ | |||
+ | The game was ported to PC by Tsuji Jimusho and XING, and released by [[Company:GameBank|GameBank]] in Japan on March 27, 1997. The PC version, despite being based on the PlayStation port, is notable for having slight graphical downgrade compare to prior ports, mainly decreased color depth and missing palette effects in some stages. | ||
+ | |||
+ | |current state = The game's installer was written for a 16-bit system and doesn't run on a modern OS, requiring workarounds such as running [http://toastytech.com/files/setup.html 32-bit InstallShield 3] software to install the game (which doesn't create desktop or start menu shortcuts for the game). Decreased color depth in certain stages can be fixed with a [[#Stage 04 Background gradient is downgraded compared to other versions|mod]]. | ||
}} | }} | ||
Line 32: | Line 55: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 50: | Line 73: | ||
|fov notes = | |fov notes = | ||
|windowed = unknown | |windowed = unknown | ||
− | |windowed notes = [[Glossary:Windowed#DxWnd|DxWnd]] can be used for windowing, however there is a | + | |windowed notes = [[Glossary:Windowed#DxWnd|DxWnd]] can be used for windowing, however there is a bugged palette use. Mileage may vary depending on OS and settings. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 57: | Line 80: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = The game renders at 30FPS, Tearing is noticeable on occasion | |vsync notes = The game renders at 30FPS, Tearing is noticeable on occasion | ||
Line 69: | Line 95: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = The setup program started by autorun hosts a remapping option | |key remap notes = The setup program started by autorun hosts a remapping option | ||
Line 84: | Line 110: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = First controller ID available is used |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
Line 93: | Line 119: | ||
|invert controller y-axis = false | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = false | |xbox prompts = false | ||
Line 99: | Line 125: | ||
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = unknown |
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = false | |dualshock prompts = false | ||
Line 111: | Line 137: | ||
|tracked motion prompts = false | |tracked motion prompts = false | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
− | |other controllers notes = | + | |other controllers notes = The game is compatible with any controller detected by windows with digital directional input (as joy up, down, left, right). |
|other button prompts = false | |other button prompts = false | ||
|other button prompts notes= | |other button prompts notes= | ||
Line 133: | Line 159: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = | ||
Line 146: | Line 172: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 160: | Line 188: | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = unknown | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = unknown | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = unknown | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = unknown | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = unknown | ||
+ | |matchmaking notes = | ||
+ | |p2p = unknown | ||
+ | |p2p notes = | ||
+ | |dedicated = unknown | ||
+ | |dedicated notes = | ||
+ | |self-hosting = unknown | ||
+ | |self-hosting notes = | ||
+ | |direct ip = unknown | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
+ | }} | ||
+ | |||
==Issues unresolved== | ==Issues unresolved== | ||
===Unable to remap controls=== | ===Unable to remap controls=== | ||
* The InstallShield 16bits program cannot be executed on modern systems, the installation procedure cannot be fully completed, and the option to remap the game cannot be activated. | * The InstallShield 16bits program cannot be executed on modern systems, the installation procedure cannot be fully completed, and the option to remap the game cannot be activated. | ||
− | The issue cannot be corrected by registry manipulation, the game fails to read the registry values, whereas on | + | The issue cannot be corrected by registry manipulation, the game fails to read the registry values, whereas on Windows XP and lower, it can. |
For reference, the default registry entries: | For reference, the default registry entries: | ||
+ | |||
[HKEY_LOCAL_MACHINE\Software\Gamebank\海底大戦争\1.0] | [HKEY_LOCAL_MACHINE\Software\Gamebank\海底大戦争\1.0] | ||
+ | |||
"OPT_LEFT1"=dword:00000046 | "OPT_LEFT1"=dword:00000046 | ||
+ | |||
"OPT_UP1"=dword:00000054 | "OPT_UP1"=dword:00000054 | ||
+ | |||
"OPT_RIGHT1"=dword:00000048 | "OPT_RIGHT1"=dword:00000048 | ||
+ | |||
"OPT_DOWN1"=dword:00000047 | "OPT_DOWN1"=dword:00000047 | ||
+ | |||
"OPT_MISSILE1"=dword:0000005a | "OPT_MISSILE1"=dword:0000005a | ||
+ | |||
"OPT_TORPEDO1"=dword:00000058 | "OPT_TORPEDO1"=dword:00000058 | ||
+ | |||
"OPT_LEFT2"=dword:00000025 | "OPT_LEFT2"=dword:00000025 | ||
+ | |||
"OPT_UP2"=dword:00000026 | "OPT_UP2"=dword:00000026 | ||
+ | |||
"OPT_RIGHT2"=dword:00000027 | "OPT_RIGHT2"=dword:00000027 | ||
+ | |||
"OPT_DOWN2"=dword:00000028 | "OPT_DOWN2"=dword:00000028 | ||
+ | |||
"OPT_MISSILE2"=dword:000000bc | "OPT_MISSILE2"=dword:000000bc | ||
+ | |||
"OPT_TORPEDO2"=dword:000000be | "OPT_TORPEDO2"=dword:000000be | ||
+ | |||
"OPT_MUSIC"=dword:00000001 | "OPT_MUSIC"=dword:00000001 | ||
+ | |||
"OPT_CDR"=dword:00000000 | "OPT_CDR"=dword:00000000 | ||
+ | |||
"OPT_SOUND"=dword:00000001 | "OPT_SOUND"=dword:00000001 | ||
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===Unable to Install=== | ===Unable to Install=== | ||
{{Fixbox|description=Decompress the game using an InstallShield decompressor, for example [https://www.sac.sk/files.php?d=7&l=I icomp95]. | {{Fixbox|description=Decompress the game using an InstallShield decompressor, for example [https://www.sac.sk/files.php?d=7&l=I icomp95]. | ||
+ | |||
Command line (assuming D as CD-ROM drive) : icomp d:\Setup\data.z c:\KAITEI\*.* -d -i | Command line (assuming D as CD-ROM drive) : icomp d:\Setup\data.z c:\KAITEI\*.* -d -i | ||
|}} | |}} | ||
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===Garbled Graphics and Weird colors=== | ===Garbled Graphics and Weird colors=== | ||
{{Fixbox|description=Use a DDraw wrapper like [http://www.bitpatch.com/ddwrapper.html Aqrit's ddwrapper]. | {{Fixbox|description=Use a DDraw wrapper like [http://www.bitpatch.com/ddwrapper.html Aqrit's ddwrapper]. | ||
+ | |||
Settings for aqrit's ddwrapper: | Settings for aqrit's ddwrapper: | ||
+ | |||
RealDDrawPath = AUTO | RealDDrawPath = AUTO | ||
+ | |||
BltMirror = 0 | BltMirror = 0 | ||
+ | |||
BltNoTearing = 0 | BltNoTearing = 0 | ||
+ | |||
ColorFix = 1 | ColorFix = 1 | ||
+ | |||
DisableHighDpiScaling = 0 | DisableHighDpiScaling = 0 | ||
+ | |||
FakeVsync = 0 | FakeVsync = 0 | ||
+ | |||
FakeVsyncInterval = 0 | FakeVsyncInterval = 0 | ||
+ | |||
ForceBltNoTearing = 0 | ForceBltNoTearing = 0 | ||
+ | |||
ForceDirectDrawEmulation = 1 | ForceDirectDrawEmulation = 1 | ||
+ | |||
NoVideoMemory = 0 | NoVideoMemory = 0 | ||
+ | |||
SingleProcAffinity = 0 | SingleProcAffinity = 0 | ||
+ | |||
ShowFPS = 0 | ShowFPS = 0 | ||
+ | |||
|}} | |}} | ||
Line 208: | Line 301: | ||
{{Fixbox|description=Change your Windows drive letters to let the CD-ROM be at letter "D". The Game CD Check does not care for the drive letter, but the CD Audio playback expects the disk to be in the "D" Drive. | {{Fixbox|description=Change your Windows drive letters to let the CD-ROM be at letter "D". The Game CD Check does not care for the drive letter, but the CD Audio playback expects the disk to be in the "D" Drive. | ||
|}} | |}} | ||
+ | |||
+ | ===Stage 04 Background gradient is downgraded compared to other versions=== | ||
+ | {{Fixbox|description=The game resources are not encrypted and the game can be easily moded. [https://archive.org/download/kaiteilev4modst02.7z This MOD at archive.org] restores most of the Arcade Version gradient.|}} | ||
==Other information== | ==Other information== | ||
Line 215: | Line 311: | ||
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = 4.4.0.68 | |directdraw versions = 4.4.0.68 | ||
− | |directdraw notes = 256 colors game, requires the use of a | + | |directdraw notes = 256 colors game, requires the use of a directdraw wrapper for modern systems |
|wing = | |wing = | ||
|wing notes = | |wing notes = | ||
Line 236: | Line 332: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = false | ||
|windows exe notes = Autorun program is a 32 bits program. | |windows exe notes = Autorun program is a 32 bits program. | ||
− | The InstallShield setup is a 16 bits program , preventing installation in a Windows Vista and above OS. | + | The InstallShield setup is a 16 bits program, preventing installation in a Windows Vista and above OS. |
E8.exe, the main executable is a 32bits executable, compatible with Windows 7 64bits. | E8.exe, the main executable is a 32bits executable, compatible with Windows 7 64bits. | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 95 |
|minCPU = Intel Pentium 90 MHz | |minCPU = Intel Pentium 90 MHz | ||
|minRAM = 16 MB | |minRAM = 16 MB | ||
Line 282: | Line 363: | ||
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = SVGA |
|recVRAM = 4 MB | |recVRAM = 4 MB | ||
|notes = | |notes = |
Revision as of 09:07, 5 July 2023
Developers | |
---|---|
Irem | |
Windows | Tsuji Jimusho |
Windows | XING Entertainment |
Publishers | |
GameBank | |
Release dates | |
Windows | March 27, 1997 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | Arcade, Shooter |
Vehicles | Naval/watercraft |
Art styles | Pixel art |
Themes | Sci-fi |
In the Hunt[Note 1] is a singleplayer and multiplayer side view scrolling shooter game developed by Irem.
It was originally released on Arcade in 1993. It was later ported to PlayStation and Sega Saturn by Tsuji Jimusho and SIMS Co., Ltd. respectively, and released by XING Entertainment and Imagineer respectively in Japan and by Kokopeli Digital in North America and Europe for both versions.
The game was ported to PC by Tsuji Jimusho and XING, and released by GameBank in Japan on March 27, 1997. The PC version, despite being based on the PlayStation port, is notable for having slight graphical downgrade compare to prior ports, mainly decreased color depth and missing palette effects in some stages.
The game's installer was written for a 16-bit system and doesn't run on a modern OS, requiring workarounds such as running 32-bit InstallShield 3 software to install the game (which doesn't create desktop or start menu shortcuts for the game). Decreased color depth in certain stages can be fixed with a mod.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Drive letter independent CD-Check |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\Software\Gamebank\海底大戦争\[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game is a 640x480 full screen 256 colors game. Aspect ratio is dependent upon monitor settings. | ||
Multi-monitor | The game does not crash in case more than one monitor is connected. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | DxWnd can be used for windowing, however there is a bugged palette use. Mileage may vary depending on OS and settings. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | The game renders at 30FPS, Tearing is noticeable on occasion | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | The setup program started by autorun hosts a remapping option | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | First controller ID available is used | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | The game is compatible with any controller detected by windows with digital directional input (as joy up, down, left, right). | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Setup and Help are in Japanese, in-game menus are in english. Game text is mostly in English, with exception for the ending which is in Japanese. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
Unable to remap controls
- The InstallShield 16bits program cannot be executed on modern systems, the installation procedure cannot be fully completed, and the option to remap the game cannot be activated.
The issue cannot be corrected by registry manipulation, the game fails to read the registry values, whereas on Windows XP and lower, it can. For reference, the default registry entries:
[HKEY_LOCAL_MACHINE\Software\Gamebank\海底大戦争\1.0]
"OPT_LEFT1"=dword:00000046
"OPT_UP1"=dword:00000054
"OPT_RIGHT1"=dword:00000048
"OPT_DOWN1"=dword:00000047
"OPT_MISSILE1"=dword:0000005a
"OPT_TORPEDO1"=dword:00000058
"OPT_LEFT2"=dword:00000025
"OPT_UP2"=dword:00000026
"OPT_RIGHT2"=dword:00000027
"OPT_DOWN2"=dword:00000028
"OPT_MISSILE2"=dword:000000bc
"OPT_TORPEDO2"=dword:000000be
"OPT_MUSIC"=dword:00000001
"OPT_CDR"=dword:00000000
"OPT_SOUND"=dword:00000001
Issues fixed
Unable to Install
Decompress the game using an InstallShield decompressor, for example icomp95.
Command line (assuming D as CD-ROM drive) : icomp d:\Setup\data.z c:\KAITEI\*.* -d -i |
---|
Garbled Graphics and Weird colors
Use a DDraw wrapper like Aqrit's ddwrapper.
Settings for aqrit's ddwrapper: RealDDrawPath = AUTO BltMirror = 0 BltNoTearing = 0 ColorFix = 1 DisableHighDpiScaling = 0 FakeVsync = 0 FakeVsyncInterval = 0 ForceBltNoTearing = 0 ForceDirectDrawEmulation = 1 NoVideoMemory = 0 SingleProcAffinity = 0 ShowFPS = 0 |
---|
CD Audio soundtracks not playing
Change your Windows drive letters to let the CD-ROM be at letter "D". The Game CD Check does not care for the drive letter, but the CD Audio playback expects the disk to be in the "D" Drive. |
---|
Stage 04 Background gradient is downgraded compared to other versions
The game resources are not encrypted and the game can be easily moded. This MOD at archive.org restores most of the Arcade Version gradient. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 4.4.0.68 | 256 colors game, requires the use of a directdraw wrapper for modern systems |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Autorun program is a 32 bits program.
The InstallShield setup is a 16 bits program, preventing installation in a Windows Vista and above OS. E8.exe, the main executable is a 32bits executable, compatible with Windows 7 64bits. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | SVGA 2 MB of VRAM | SVGA 4 MB of VRAM |
Notes
- ↑ Known in Japan as Kaitei Daisensou (Japanese: 海底大戦争) in Japan.
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.