Difference between revisions of "Vessel"
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Revision as of 23:17, 16 January 2023
Developers | |
---|---|
Strange Loop Games | |
macOS (OS X) | Ethan Lee |
Linux | Ethan Lee |
Publishers | |
indiePub Games | |
Release dates | |
Windows | March 1, 2012 |
macOS (OS X) | January 7, 2013 |
Linux | December 10, 2012 |
Taxonomy | |
Monetization | One-time game purchase |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | ||||
Developer website (unavailable) |
Essential improvements
Patches
- Patches for the OS X and Linux versions are available here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Vessel\ |
macOS (OS X) | ~/Library/Application Support/Vessel/ |
Linux | $XDG_CONFIG_HOME/Vessel/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/108500/pfx/[Note 1] |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Vessel\ |
macOS (OS X) | ~/Library/Application Support/Vessel/ |
Linux | $XDG_DATA_HOME/Vessel/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/108500/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Only editable in the VesselConfig.ini file, the setting SuperSample. Possible values are 1X, 2X, 4X, 8X and 16X. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS.[1] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
OS X Resolution Settings
Due to a flaw in SDL video modes, Vessel for OS X requires that the settings be changed outside of Vessel. Edit ~/Library/Application Support/Vessel/VesselConfig.ini
for this.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | To change the key bindings, edit VesselKeys.ini . |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Edit VesselGamepad.ini . See Controller remapping for OS X and Linux. |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
If you've got a compiler handy, you can use this C file to determine your controller's config values. Note: Requires SDL headers/libs!
The bindings that follow are named after the buttons found on the Xbox 360 controller. Simply bind the values described above to the equivalent 360 controller value.
Configurations
The full list of known configurations for various controllers (contributed by the community) can be found in the Files section.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No speech | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Issues unresolved
Vessels appear empty
This bug only appears in the OS X and Linux versions of the game. The vessels are being filled, but the fluid isn't being displayed.
Multi-monitor issues
The game works without problems in multi-monitor setups, however overviews, for example which reactors have been fixed in factory, will appear severely taller than the screen height.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2 | OS X and Linux only. |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 2.0 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | ATI Radeon HD 2400 Nvidia GeForce 7600 DirectX 9.0c compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1.5 GB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1.5 GB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (108500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.