Difference between revisions of "FidelityFX Super Resolution"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/developer|AMD}} | {{Infobox game/row/developer|AMD}} | ||
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− | {{Infobox game/row/date|FSR 1|June 21 | + | {{Infobox game/row/date|FSR 1|June 21 2021}} |
− | {{Infobox game/row/date|FSR 2|June 22 | + | {{Infobox game/row/date|FSR 2|June 22 2022}} |
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{{ii}} AMD reported that implementing FSR 2 in games already supporting any temporal based upscaling technology (such as DLSS) could be achieved with relative ease by developers. | {{ii}} AMD reported that implementing FSR 2 in games already supporting any temporal based upscaling technology (such as DLSS) could be achieved with relative ease by developers. | ||
{{ii}} There are unofficial modifications available for games which allow for replacing DLSS implementation with FSR 2. | {{ii}} There are unofficial modifications available for games which allow for replacing DLSS implementation with FSR 2. | ||
+ | {{ii}} Games that may expose the FSR 2.0 DLL can be swapped for FSR 2.1/2.2. Do note that this may not work with each game, or may not yield any benefits due to changes in the API. | ||
===FidelityFX Super Resolution 2.1=== | ===FidelityFX Super Resolution 2.1=== | ||
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{{++}} Overall color range and temporal stability of the upscaled image. | {{++}} Overall color range and temporal stability of the upscaled image. | ||
{{++}} Performance improvements across all presets. | {{++}} Performance improvements across all presets. | ||
− | {{ii}} | + | |
+ | ===FidelityFX Super Resolution 2.2=== | ||
+ | {{ii}} Second major improvement to FSR 2.0, dubbed FSR 2.2. | ||
+ | {{ii}} [[Forza Horizon 5]] is the first and only game to support FSR 2.2. | ||
'''General information''' | '''General information''' | ||
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| [[Forspoken]] || | | [[Forspoken]] || | ||
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+ | | [[Forza Horizon 5]] || FSR 2.2 | ||
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− | | [[Cyberpunk 2077]] || FSR 2.1 | + | | [[Cyberpunk 2077]] || FSR 2.1 added in Patch 1.6.1<ref>{{Refurl|url=https://www.cyberpunk.net/en/news/46420/patch-1-61-list-of-changes|title=PATCH 1.61 — LIST OF CHANGES|date=2022-11-08}}</ref> |
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| [[Hitman III]] || | | [[Hitman III]] || |
Revision as of 12:50, 13 November 2022
Developers | |
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AMD | |
Release dates | |
FSR 1 | This value is not permitted. |
FSR 2 | This value is not permitted. |
General Key points
- FidelityFX Super Resolution is used to upsample an input image into a higher resolution.
- Open source, can be used with most modern GPUs, including but not limited to AMD, Intel and NVIDIA cards.
FidelityFX Super Resolution 1.0
Key points
- AMD FidelityFX Super Resolution 1.0 (FSR) is an open-source spatial upscaler.
- Unlike DLSS, it does not require any dedicated hardware (Nvidia RTX GPUs) and does not utilise machine learning either. The upscale algorithm is based off modified Lanczos.
- Can be used on any game on Windows with Magpie [1] or or Lossless Scaling [2].
- Natively implemented on Steam Deck to upscale any game.
- Can be used on almost any Vulkan game on Linux with Proton.[3]
- Native implementation produce much higher fidelity image as the upscale is applied before any UI elements and post-processing effects are applied. Third-party implementation such as Steam Deck's apply the upscaling at the very end of the rendering pipeline, blurring UI and producing significantly much worse image.
- Generally worse than DLSS and FSR 2 in terms of visual quality due to being a spatial upscaler. Unlike DLSS and FSR 2, which are temporal upscalers and replaces the game's anti-aliasing.[4]
General information
Compatibility list
FidelityFX Super Resolution 2.0
Key points
- AMD FidelityFX Super Resolution 2.0 (FSR 2) is an open-source temporal upscaler.
- Produced image quality is perceivably almost as good as DLSS, without requiring dedicated hardware (NVidia RTX) or machine learning hardware.
- Similar to DLSS, it replaces the game's anti-aliasing.
- AMD reported that implementing FSR 2 in games already supporting any temporal based upscaling technology (such as DLSS) could be achieved with relative ease by developers.
- There are unofficial modifications available for games which allow for replacing DLSS implementation with FSR 2.
- Games that may expose the FSR 2.0 DLL can be swapped for FSR 2.1/2.2. Do note that this may not work with each game, or may not yield any benefits due to changes in the API.
FidelityFX Super Resolution 2.1
- First major improvement to FSR 2.0, dubbed FSR 2.1.
- Alleviating ghosting issues on particles with unmatching underlying pixel colors.
- Overall color range and temporal stability of the upscaled image.
- Performance improvements across all presets.
FidelityFX Super Resolution 2.2
- Second major improvement to FSR 2.0, dubbed FSR 2.2.
- Forza Horizon 5 is the first and only game to support FSR 2.2.
General information
Compatibility list
References
- ↑ Magpie allows AMD FidelityFX Super Resolution support in any Windows game — not really as good as native FSR but seems to get the job done - last accessed on 2021-08-10
- ↑ Lossless Scaling - last accessed on 2022-08-11
- ↑ AMD FSR Can Be Applied to (Almost) All Vulkan Games via Proton’s FSHack - last accessed on 2021-08-01
- ↑ [1] - last accessed on 2021-08-01
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [2] or version 1.9.9 bump
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [3] or v0.0.18 Alpha bump
- ↑ PATCH 1.61 — LIST OF CHANGES - last accessed on 2022-11-08
- ↑ Judgement Patch 1.02 is live! - last accessed on 2022-10-04
- ↑ Lost Judgement Patch 1.02 is live! - last accessed on 2022-10-04