Difference between revisions of "From Dusk Till Dawn"
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 7 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=Eddmanx|date=2022-09-20|comment=dgvoodoo's log mentions both DX7 and Pre-DX7 DDraw implementations, so it cannot be determined which exact API is actually being used; is it D3D7, or 6, or both, or is one of the calls DDraw-only without involving D3D? I chose D3D7 as a placeholder (the game has 3D graphics, so it's not DDraw only). If anyone knows how to pinpoint which ones are exactly used, please contribute.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Revision as of 17:26, 20 September 2022
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Developers | |
---|---|
Gamesquad | |
Publishers | |
DreamCatcher Interactive | |
Release dates | |
Windows | October 3, 2001 |
Reception | |
Metacritic | 58 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Shooter |
Themes | Horror |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
From Dusk Till Dawn is a singleplayer third-person shooter with an option to switch the camera perspective to first-person. It is based on the 1996 film of the same name and takes place after the events of the film.
The game was released in 2001 to a mixed reception.
Availability
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME, XP | |
Processor (CPU) | Intel Pentium II 400 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX compatible 16 MB of VRAM |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Eddmanx on 2022-09-20
- dgvoodoo's log mentions both DX7 and Pre-DX7 DDraw implementations, so it cannot be determined which exact API is actually being used; is it D3D7, or 6, or both, or is one of the calls DDraw-only without involving D3D? I chose D3D7 as a placeholder (the game has 3D graphics, so it's not DDraw only). If anyone knows how to pinpoint which ones are exactly used, please contribute.