Difference between revisions of "Engine:Crystal Engine"
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Originally developed by Crystal Dynamics for ''Gex: Enter the Gecko'' (AKA ''Gex 2'') on the PlayStation. Also used for ''Gex 3: Deep Cover Gecko'', ''Akuji: The Heartless'', ''Legacy of Kain: Soul Reaver'', and ''Walt Disney World Magical Racing Tour'' on the PlayStation. Ported to the PC and Dreamcast for ''Legacy of Kain: Soul Reaver''. Used again on the PC and ported to the PlayStation 2 for ''Legacy of Kain: Soul Reaver 2''. Used again on the PC and PlayStation 2 and ported to the Xbox for ''Legacy of Kain: Defiance'' before being used for ''Tomb Raider: Legend'' and ''Tomb Raider: Anniversary'' on multiple platforms. | Originally developed by Crystal Dynamics for ''Gex: Enter the Gecko'' (AKA ''Gex 2'') on the PlayStation. Also used for ''Gex 3: Deep Cover Gecko'', ''Akuji: The Heartless'', ''Legacy of Kain: Soul Reaver'', and ''Walt Disney World Magical Racing Tour'' on the PlayStation. Ported to the PC and Dreamcast for ''Legacy of Kain: Soul Reaver''. Used again on the PC and ported to the PlayStation 2 for ''Legacy of Kain: Soul Reaver 2''. Used again on the PC and PlayStation 2 and ported to the Xbox for ''Legacy of Kain: Defiance'' before being used for ''Tomb Raider: Legend'' and ''Tomb Raider: Anniversary'' on multiple platforms. | ||
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Revision as of 00:36, 2 October 2021
This page is for engine created by Crystal Dynamics, also known as Foundation Engine and Gex 2 Engine. For engine created by Square Enix, see Crystal Tools.
Developers | |
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Crystal Dynamics | |
First release date | |
1997 |
Originally developed by Crystal Dynamics for Gex: Enter the Gecko (AKA Gex 2) on the PlayStation. Also used for Gex 3: Deep Cover Gecko, Akuji: The Heartless, Legacy of Kain: Soul Reaver, and Walt Disney World Magical Racing Tour on the PlayStation. Ported to the PC and Dreamcast for Legacy of Kain: Soul Reaver. Used again on the PC and ported to the PlayStation 2 for Legacy of Kain: Soul Reaver 2. Used again on the PC and PlayStation 2 and ported to the Xbox for Legacy of Kain: Defiance before being used for Tomb Raider: Legend and Tomb Raider: Anniversary on multiple platforms.