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| User | Activity | Comment | |
|---|---|---|---|
| 13:26, 13 March 2012 | 1R0N W00K13 (Talk | contribs) | New reply created | (Reply to Proposed Article on Anti Aliasing) |
| 09:37, 13 March 2012 | Andytizer (Talk | contribs) | New reply created | (Reply to Proposed Article on Anti Aliasing) |
| 08:20, 13 March 2012 | 1R0N W00K13 (Talk | contribs) | New thread created |
Hi,
I thought I'd run this by you rather than just going ahead and doing it because it's a bit different from what's currently on the wiki in style. Basically having seen the FOV article I think an anti aliasing article would be of benefit to this wiki. I don't mind writing it, and the essence would be explaining the difference between the different types of anti aliasing (e.g. MSAA, CSAA, etc.). Other wikis such as wikipedia have this information spread over 7 or 8 different articles and a large proportion of this information is non-game related. It could also include a section for forcing the enabling of AA in some games, but primarily it could be an easy way for those less tech-literate to find out what the different types actually are.
What do you think?
There are a couple of articles which cover this. However, it would be great to consolidate them: Improve_Graphical_Sharpness_Filtering Graphics_Processing_Unit_(GPU)#Graphics_Settings
You have my blessing to create a new article called Anti-aliasing. If you would like to delete content or pages, it may be best to create your new article and I'll judge whether we should delete pages with duplicate information.
Thanks for your support of the wiki!