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Difference between revisions of "Spider-Man 2: The Game"

From PCGamingWiki, the wiki about fixing PC games
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|license      = commercial
 
|license      = commercial
 
}}
 
}}
 
'''Key points'''
 
{{--}} This version is completely different from the PlayStation 2/Xbox/Gamecube version, as it was made by a different developer and runs on a different game engine.
 
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = '''Spider-Man 2: The Game''' is a [[:Category:Third-person|third-person]] [[:Category:action|action]] [[:Category:adventure|adventure]] game developed by The Fizz Factor. Despite sharing the name with popular 2004 game developed by Treyarch, this is not a PC port. Instead it's a low-budget game developed by a separate team, which doesn't share assets or code with console versions.
 
+
|release history  = The game released on June 28, 2004 as retail only receiving negative reviews due to it simplistic, unimaginative gameplay, mediocre visuals and boring gameplay with some reviewers questioning why this version was even made, instead of the game being ported from consoles.
|release history  = The PC version received negative reviews due to missing features from the console versions like the freely physics based web swinging and open world structure.
+
|current state    = The game is currently unavailable for purchase with only rare second-hand copies being available.
 
 
|current state    =  
 
 
}}
 
}}
  
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}}
 
}}
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Set in Webhead.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
+
{{Fixbox|description=Set in Webhead.ini|ref=<ref name="Checked_by_AlphaYellow">{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
 
# Launch the game at least once then close it.
 
# Launch the game at least once then close it.
 
# Open {{file|[[#Game data|Webhead.ini]]}}.
 
# Open {{file|[[#Game data|Webhead.ini]]}}.
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix=
 
# Launch the game at least once then close it.
 
# Launch the game at least once then close it.
 
# Open {{file|[[#Game data|User.ini]]}}.
 
# Open {{file|[[#Game data|User.ini]]}}.
Line 144: Line 139:
  
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix=
 
# Launch the game at least once then close it.
 
# Launch the game at least once then close it.
 
# Open {{file|[[#Game data|Webhead.ini]]}}.
 
# Open {{file|[[#Game data|Webhead.ini]]}}.
Line 152: Line 147:
  
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix=
 
# Launch the game at least once then close it.
 
# Launch the game at least once then close it.
 
# Open {{file|[[#Game data|Webhead.ini]]}}.
 
# Open {{file|[[#Game data|Webhead.ini]]}}.
Line 224: Line 219:
  
 
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
 
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix=
 
# Launch the game at least once then close it.
 
# Launch the game at least once then close it.
 
# Open {{file|[[#Game data|User.ini]]}}.
 
# Open {{file|[[#Game data|User.ini]]}}.
Line 234: Line 229:
  
 
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
 
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix=
 
# Open {{file|[[#Game data|User.ini]]}}.
 
# Open {{file|[[#Game data|User.ini]]}}.
 
# Change the line <code>MouseSensitivity=</code> to the desired value.
 
# Change the line <code>MouseSensitivity=</code> to the desired value.
Line 243: Line 238:
  
 
===Jerky/Uneven mouse movement===
 
===Jerky/Uneven mouse movement===
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix=
 
# Launch the game at least once then close it.
 
# Launch the game at least once then close it.
 
# Open {{file|[[#Game data|User.ini]]}}.
 
# Open {{file|[[#Game data|User.ini]]}}.
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{{--}} Forcing the game to use the system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
 
{{--}} Forcing the game to use the system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
  
{{Fixbox|description=Restore surround sound|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
+
{{Fixbox|description=Restore surround sound|ref=<ref name="Checked_by_AlphaYellow" />|fix=
 
# Launch the game at least once then close it.
 
# Launch the game at least once then close it.
 
# Open {{file|[[#Game data|Webhead.ini]]}}.
 
# Open {{file|[[#Game data|Webhead.ini]]}}.
Line 348: Line 343:
 
|vorpx                      = hackable
 
|vorpx                      = hackable
 
|vorpx modes                = G3D
 
|vorpx modes                = G3D
|vorpx notes                = User created profile, requires [[DgVoodoo 2|DGVoodoo2 v 2.55.4]], see [https://www.vorpx.com/forums/search/SpiderMan_2/ profile introdution]. <br><code>Note:</code> Profile may not work with the latest wrapper, in case of issues please report to the [https://www.vorpx.com/forums/search/SpiderMan_2/ vorpx forum].
+
|vorpx notes                = User created profile, requires [[DgVoodoo 2|DGVoodoo2 v 2.55.4]], see [https://www.vorpx.com/forums/search/SpiderMan_2/ profile introduction]. <br><code>Note:</code> Profile may not work with the latest wrapper, in case of issues please report to the [https://www.vorpx.com/forums/search/SpiderMan_2/ vorpx forum].
 
|htc vive                    =  
 
|htc vive                    =  
 
|htc vive notes              =  
 
|htc vive notes              =  
Line 377: Line 372:
 
==Issues fixed==
 
==Issues fixed==
 
===Poor performance on Windows 8/8.1/10/11===
 
===Poor performance on Windows 8/8.1/10/11===
{{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>}}
+
{{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].|ref=<ref name="Checked_by_AlphaYellow" />}}
  
{{Fixbox|description=Use crosire's d3d8to9 wrapper|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
+
{{Fixbox|description=Use crosire's d3d8to9 wrapper|ref=<ref name="Checked_by_AlphaYellow" />|fix=
 
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 
# Place it in {{folder|{{p|game}}\System\}}.
 
# Place it in {{folder|{{p|game}}\System\}}.
Line 387: Line 382:
 
{{--}} Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
 
{{--}} Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
  
{{Fixbox|description=Set fullscreen refresh rate<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
+
{{Fixbox|description=Set fullscreen refresh rate<ref name="Checked_by_AlphaYellow" />|fix=
 
# Launch the game at least once then close it.
 
# Launch the game at least once then close it.
 
# Open {{file|[[#Game data|Webhead.ini]]}}.
 
# Open {{file|[[#Game data|Webhead.ini]]}}.

Revision as of 12:15, 4 May 2024

Spider-Man 2: The Game
Spider-Man 2: The Game cover
Developers
The Fizz Factor
macOS (OS X) Aspyr Media
macOS (OS X) Ryan C. Gordon
Publishers
Activision
Russia 1C Company
Engines
Unreal Engine 2
Release dates
Windows June 28, 2004
macOS (OS X) August 16, 2004
Reception
Metacritic 42
IGDB 68
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure
Art styles Realistic
Themes Contemporary, North America
Series Spider-Man
Spider-Man 2: The Game on HowLongToBeat
Spider-Man 2: The Game on IGDB
Spider-Man 2: The Game guide on StrategyWiki
Spider-Man 2: The Game on MobyGames
Spider-Man 2: The Game on Wikipedia
Subseries of Marvel
Spider-Man (1986) 1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! 1989
The Amazing Spider-Man 1990
Spider-Man & Venom: Separation Anxiety 1995
Spider-Man: The Sinister Six 1996
Spider-Man (2001) 2001
Spider-Man (2002) 2002
Spider-Man 2: The Game 2004
Spider-Man 2: Activity Center 2004
Ultimate Spider-Man 2005
Spider-Man 3 2007
Spider-Man: Friend or Foe 2007
Spider-Man: Web of Shadows 2008
Spider-Man: Shattered Dimensions 2010
The Amazing Spider-Man (2012) 2012
The Amazing Spider-Man 2 2014
Spider-Man: Homecoming - Virtual Reality Experience 2017
Spider-Man: Far From Home - Virtual Reality Experience 2019
Marvel's Spider-Man Remastered 2022
Marvel's Spider-Man: Miles Morales 2022

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Spider-Man 2: The Game is a third-person action adventure game developed by The Fizz Factor. Despite sharing the name with popular 2004 game developed by Treyarch, this is not a PC port. Instead it's a low-budget game developed by a separate team, which doesn't share assets or code with console versions.

The game released on June 28, 2004 as retail only receiving negative reviews due to it simplistic, unimaginative gameplay, mediocre visuals and boring gameplay with some reviewers questioning why this version was even made, instead of the game being ported from consoles.

The game is currently unavailable for purchase with only rare second-hand copies being available.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
CD-ROM used only for installation.
Windows
Retail
DRM details are not known
macOS (OS X)
This game is not available digitally.

Demos

A demo is available here.

Essential improvements

Patches

Patch v1.1 is the latest patch for the OS X version.[1]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 1]
macOS (OS X)
Webhead.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>\System[Note 1]
macOS (OS X)

Video

Video Settings
Video Settings

Widescreen resolution

Set in Webhead.ini[2]
  1. Launch the game at least once then close it.
  2. Open Webhead.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see Field of view (FOV).

Field of view (FOV)

Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Define FoV in following lines:
DesiredFOV=60.000000
DefaultFOV=60.000000
FOVAngle=60.000000

Notes

Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.

Anisotropic filtering (AF)

Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open Webhead.ini.
  3. Go to class [D3DDrv.D3DRenderDevice].
  4. In this section, adjust the line LevelOfAnisotropy=1 (maximum is 16).

Vertical sync (Vsync)

Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open Webhead.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Control Settings
Control Settings

Mouse acceleration

Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the line MouseAccelThreshold=100.0000 to 0.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

Edit ini file[2]
  1. Open User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Jerky/Uneven mouse movement

Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Go to the following lines and change 2.0 to 0.1:
    MouseX=Count bXAxis | Axis aMouseX Speed=2.0
    MouseY=Count bYAxis | Axis aMouseY Speed=2.0
  4. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  5. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  6. Open Webhead.ini.
  7. Go to the [D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio Settings
Audio Settings

Audio feature State Notes
Separate volume controls
Music, Effects and Voice.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3.0.
Royalty free audio

Surround sound

By default, the game outputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
Forcing the game to use the system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[2]
  1. Launch the game at least once then close it.
  2. Open Webhead.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English
French
Italian
Polish
Only on Polish retail copy, download.
Russian
Only on Russian retail copy.

VR support

3D modes State Notes
vorpX
G3D
User created profile, requires DGVoodoo2 v 2.55.4, see profile introduction.
Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum.

Issues fixed

Poor performance on Windows 8/8.1/10/11

Install dgVoodoo2.[2]
Use crosire's d3d8to9 wrapper[2]
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System\.

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Set fullscreen refresh rate[2]
  1. Launch the game at least once then close it.
  2. Open Webhead.ini.
  3. Find the line DesiredRefreshRate=60.
  4. Change the value to set the monitor's refresh rate. For example, 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8
OpenGL
Software renderer
RAD Game Tools' Pixomatic Software Renderer.
ExecutablePPC 32-bit 64-bit Notes
Windows
macOS (OS X)
Install the version 1.1 patch for Intel support.

Middleware

Middleware Notes
Audio OpenAL
Cutscenes Bink Video 1.5.21.0

System requirements

Windows
Minimum Recommended
Operating system (OS) 98/ME/2000/XP
Processor (CPU) Pentium 600 MHz
Athlon 600 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 827 MB
Video card (GPU) NVIDIA RIVA TnT/TnT2
ATI Radeon series
Matrox Parhelia
16 MB of VRAM
DirectX 9.0b compatible
Sound (audio device) 16-bit sound card with DirectX 9.0b compliancy
Other 4X CD-ROM with 600K/sec sustained transfer rate
Partially region locked due to the game requiring the same language based Windows system that matches the region's disc during installation.
macOS (OS X)
Minimum
Operating system (OS) 10.2.8 (Jaguar)
Processor (CPU) G3 700 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) ATI Radeon 7500
NVIDIA GeForce 2 MX
32 MB of VRAM
Other 8X CD-ROM [3]


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Aspyr - Support - last accessed on 2007-08-07
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Verified by User:AlphaYellow on 2023-07-03
  3. Aspyr: Mac Spider-Man 2 game goes gold - last accessed on 2024-04-24