Difference between revisions of "TNN Outdoors Pro Hunter 2"
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AlphaYellow (talk | contribs) (→Video) |
AlphaYellow (talk | contribs) |
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==Video== | ==Video== | ||
+ | {{Image|TNN Outdoors Pro Hunter 2 - Video Settings.png|Video settings.}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 150: | Line 151: | ||
==Input== | ==Input== | ||
+ | {{Image|TNN Outdoors Pro Hunter 2 - Keyboard Settings.png|Keyboard settings.}} | ||
+ | {{Image|TNN Outdoors Pro Hunter 2 - Mouse Settings.png|Mouse settings.}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 214: | Line 217: | ||
==Audio== | ==Audio== | ||
+ | {{Image|TNN Outdoors Pro Hunter 2 - Audio Settings.png|Audio settings.}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 225: | Line 229: | ||
|mute on focus lost = false | |mute on focus lost = false | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = true |
− | |eax support notes = | + | |eax support notes = EAX 1.0. |
|royalty free audio = false | |royalty free audio = false | ||
|royalty free audio notes = | |royalty free audio notes = | ||
Line 247: | Line 251: | ||
==Network== | ==Network== | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = false |
− | |local play players = | + | |local play players = |
|local play modes = | |local play modes = | ||
|local play notes = | |local play notes = | ||
Line 266: | Line 270: | ||
|matchmaking = false | |matchmaking = false | ||
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = true |
|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true | ||
Line 286: | Line 290: | ||
{{ii}} This game comes with a 16-bit InstallShield installer, which won't work on modern systems. | {{ii}} This game comes with a 16-bit InstallShield installer, which won't work on modern systems. | ||
− | {{Fixbox|description=Use 32-bit installer|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-02-11}}</ref>|fix= | + | {{Fixbox|description=Use 32-bit installer|ref=<ref name="AlphaYellow_11_02_2024">{{Refcheck|user=AlphaYellow|date=2024-02-11}}</ref>|fix= |
− | # Download | + | # Download {{file|Is3Engine.zip}} from [https://community.pcgamingwiki.com/files/file/111-installshield-3-32-bit-generic-installer/ here]. |
# Copy the CD contents to a folder in any location. | # Copy the CD contents to a folder in any location. | ||
# Extract {{file|setup32.exe}} from the downloaded {{file|Is3Engine.zip}} to the newly created folder. | # Extract {{file|setup32.exe}} from the downloaded {{file|Is3Engine.zip}} to the newly created folder. | ||
Line 294: | Line 298: | ||
===Keyboard and mouse don't work despite setting the controls=== | ===Keyboard and mouse don't work despite setting the controls=== | ||
− | {{Fixbox|description=Instructions|ref=<ref | + | {{Fixbox|description=Instructions|ref=<ref name="AlphaYellow_11_02_2024"/>|fix= |
# Download {{file|dinput.zip}} from [https://github.com/elishacloud/dinputto8/releases here]. | # Download {{file|dinput.zip}} from [https://github.com/elishacloud/dinputto8/releases here]. | ||
# Extract {{file|dinput.dll}} to {{folder|{{p|game}}}}. | # Extract {{file|dinput.dll}} to {{folder|{{p|game}}}}. | ||
Line 307: | Line 311: | ||
</pre> | </pre> | ||
}} | }} | ||
+ | |||
+ | ===Mouse movement jittery/skipping pixels=== | ||
+ | {{Fixbox|description=Wrap the old DirectInput calls into DirectInput 8|ref=<ref name="AlphaYellow_26_04_2024">{{Refcheck|user=AlphaYellow|date=2024-04-26}}</ref>|fix= | ||
+ | # Download the [https://github.com/elishacloud/dinputto8/releases DirectInput wrapper]. | ||
+ | # Extract {{file|dinput.dll}} from the downloaded {{file|dinput.zip}} to {{folder|{{p|game}}}}. | ||
+ | # Add the line <code>InputRate=60.00000</code> in {{file|{{p|game}}\AUTOEXEC.CFG}} and decrease the mouse sensitivity in-game. | ||
+ | # Increase sensitivity through the mouse's DPI on the mouse driver's control panel. | ||
+ | }} | ||
+ | |||
+ | ===Framerate goes slightly below 60=== | ||
+ | {{Fixbox|description=Rename to or create the line <code>"MaxFPS" "0"</code> in {{file|{{p|game}}\AUTOEXEC.CFG}} and lock the framerate with a tool like RTSS|ref=<ref name="AlphaYellow_06_05_2024">{{Refcheck|user=AlphaYellow|date=2024-05-06}}</ref>}} | ||
==Other information== | ==Other information== | ||
Line 312: | Line 327: | ||
{{API | {{API | ||
|direct3d versions = 6 | |direct3d versions = 6 | ||
− | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to System Informer, the game loads d3dim.dll. dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").}}</ref> | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to System Informer, the game loads d3dim.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").}}</ref> |
|directdraw versions = 6 | |directdraw versions = 6 | ||
− | |directdraw notes = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-07|comment=According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").}}</ref> | + | |directdraw notes = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-07|comment=According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").}}</ref> |
|wing = | |wing = | ||
|wing notes = | |wing notes = |
Latest revision as of 14:34, 15 May 2024
Developers | |
---|---|
Monolith Productions | |
Publishers | |
ASC Games | |
Engines | |
LithTech 1.2 | |
Release dates | |
Windows | November 4, 1999 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Hunting, Shooter |
Art styles | Realistic |
Series | TNN |
TNN | |
---|---|
TNN Motor Sports Hardcore 4x4 | 1997 |
TNN Outdoors Pro Hunter | 1998 |
TNN Outdoors Pro Hunter 2 | 1999 |
TNN Motorsports Hardcore TR | 2015 |
TNN Outdoors Pro Hunter 2 is a singleplayer and multiplayer first-person action, FPS, hunting and shooter game in the TNN series.
General information
- Official site - retrieved with Wayback machine from March 4, 2000.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\AUTOEXEC.CFG[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\HUNTERS\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Use the FOV Fix. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Widescreen resolution
Edit autoexec.cfg[1] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1.0. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | unknown |
UDP | unknown |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Installing on 64-bit systems
- This game comes with a 16-bit InstallShield installer, which won't work on modern systems.
Use 32-bit installer[2] |
---|
|
Keyboard and mouse don't work despite setting the controls
Instructions[2] |
---|
enabledevice "##keyboard" enabledevice "##mouse" rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2" scale "##mouse" "##y-axis" 0.004625 rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1" scale "##mouse" "##x-axis" 0.004625 |
Mouse movement jittery/skipping pixels
Wrap the old DirectInput calls into DirectInput 8[3] |
---|
|
Framerate goes slightly below 60
Rename to or create the line "MaxFPS" "0" in <path-to-game>\AUTOEXEC.CFG and lock the framerate with a tool like RTSS[4]
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | [5] |
DirectDraw | 6 | Software renderer mode.[6] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Input | DirectInput | |
Cutscenes | Smacker Video Technology |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium 233 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 3 MB | 234 MB |
Video card (GPU) | 3D Hardware accelerated | |
Other | Sound card, 4x CD-ROM drive | Sound card, 8x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2024-02-24
- ↑ 2.0 2.1 Verified by User:AlphaYellow on 2024-02-11
- ↑ Verified by User:AlphaYellow on 2024-04-26
- ↑ Verified by User:AlphaYellow on 2024-05-06
- ↑ Verified by User:AlphaYellow on 2024-04-06
- According to System Informer, the game loads d3dim.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").
- ↑ Verified by User:AlphaYellow on 2024-04-07
- According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").