Difference between revisions of "DXVK"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points''' | '''Key points''' | ||
− | {{ii}} Vulkan-based [[Virtualization#Compatibility/translation | + | {{ii}} Vulkan-based [[Virtualization#Compatibility/translation layers|translation layer]] for Direct3D 9-11 games used by e.g. [[Proton]] to allow Windows games to run on Linux. |
{{ii}} '''Windows is not officially supported''', though generally works, and may even improve performance compared to native. | {{ii}} '''Windows is not officially supported''', though generally works, and may even improve performance compared to native. | ||
Revision as of 18:52, 24 September 2022
Developers | |
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doitsujin | |
Community | |
Release dates | |
Windows | January 14, 2018[Note 1] |
Key points
- Vulkan-based translation layer for Direct3D 9-11 games used by e.g. Proton to allow Windows games to run on Linux.
- Windows is not officially supported, though generally works, and may even improve performance compared to native.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Installation
Instructions for Windows: |
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|
Uninstallation
Remove the installed DLL files from the game folder to uninstall DXVK. |
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Notes
- ↑ It is... debatable... which release version we should use. Technically speaking v1.0 was released on February 25, 2019[1] but is otherwise not really different than any other releases that predates it and came after, ergo I opted to see the very first public release, v0.20,[2] as the 'official' release date.[3]
References
- ↑ GitHub - doitsujin/dxvk - Version 1.0 - last accessed on 2022-09-24
- ↑ GitHub - doitsujin/dxvk - Version 0.20 - last accessed on 2022-09-24
- ↑ Verified by User:Aemony on 2022-09-24