Difference between revisions of "List of games that support tracked motion controllers in non-VR gameplay"
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|- | |- | ||
| [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | | [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
+ | |- | ||
+ | | [[Helldivers 2]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Horizon Forbidden West]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
|- | |- | ||
| [[Paladins]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum"/> | | [[Paladins]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum"/> | ||
+ | |- | ||
+ | | [[Quake 2 Enhanced]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
|- | |- | ||
| [[Rogue Company]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum"/> | | [[Rogue Company]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum"/> | ||
|- | |- | ||
| [[Sekiro: Shadows Die Twice]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | | [[Sekiro: Shadows Die Twice]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
+ | |- | ||
+ | | [[Spin Rhythm XD]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
+ | |- | ||
+ | | [[Star Wars: Dark Forces Remaster]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
|- | |- | ||
| [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | | [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
+ | |- | ||
+ | | [[The Finals]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Turok 3: Shadow of Oblivion Remastered]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
|} | |} | ||
Line 395: | Line 409: | ||
|- | |- | ||
| [[Horizon Zero Dawn]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | | [[Horizon Zero Dawn]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
+ | |- | ||
+ | | [[Horizon Forbidden West]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Spin Rhythm XD]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
|- | |- | ||
| [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | | [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | ||
Line 402: | Line 420: | ||
{{mm}} [https://store.steampowered.com/curator/30072643/ Games with developer-added features that make using a controller more fun on Steam] | {{mm}} [https://store.steampowered.com/curator/30072643/ Games with developer-added features that make using a controller more fun on Steam] | ||
{{mm}} [https://docs.google.com/spreadsheets/d/1F1QartMvMLxCAKfEBwVR1Iv8_yqK-5UYEipXHBqB3FM/edit?usp=sharing Games with confirmed SIAPI] | {{mm}} [https://docs.google.com/spreadsheets/d/1F1QartMvMLxCAKfEBwVR1Iv8_yqK-5UYEipXHBqB3FM/edit?usp=sharing Games with confirmed SIAPI] | ||
+ | |||
+ | ===[[Controller:Joy-Con|Joy-Con]]=== | ||
+ | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | ||
+ | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
+ | |- | ||
+ | | [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> | ||
+ | |- | ||
+ | | [[Beyond: Two Souls]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | ||
+ | |- | ||
+ | | [[Depth]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Using the gyro to thrash as a shark.<ref name="siapi"/> | ||
+ | |- | ||
+ | | [[For Honor]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro to parry attacks.<ref name="siapi"/> | ||
+ | |- | ||
+ | | [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | ||
+ | |- | ||
+ | | [[Horizon Forbidden West]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Quake 2 Enhanced]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires update of SDL2's dll library to the newest version (can be find in "rerelease" folder). Gyro aiming. | ||
+ | |- | ||
+ | | [[Spin Rhythm XD]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
+ | |- | ||
+ | | [[Star Wars: Dark Forces Remaster]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | ||
+ | |- | ||
+ | | [[Turok 3: Shadow of Oblivion Remastered]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |} | ||
+ | |||
+ | ===[[Controller:Switch Pro Controller|Switch Pro Controller]]=== | ||
+ | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | ||
+ | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
+ | |- | ||
+ | | [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> | ||
+ | |- | ||
+ | | [[Beyond: Two Souls]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | ||
+ | |- | ||
+ | | [[Depth]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Using the gyro to thrash as a shark.<ref name="siapi"/> | ||
+ | |- | ||
+ | | [[For Honor]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro to parry attacks.<ref name="siapi"/> | ||
+ | |- | ||
+ | | [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | ||
+ | |- | ||
+ | | [[Horizon Forbidden West]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Quake 2 Enhanced]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires update of SDL2's dll library to the newest version (can be find in "rerelease" folder). Gyro aiming. | ||
+ | |- | ||
+ | | [[Spin Rhythm XD]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
+ | |- | ||
+ | | [[Star Wars: Dark Forces Remaster]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | ||
+ | |- | ||
+ | | [[Turok 3: Shadow of Oblivion Remastered]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |} | ||
===[[Controller:DualSense|DualSense]]=== | ===[[Controller:DualSense|DualSense]]=== | ||
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|- | |- | ||
| [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]].<ref name="siapi"/> | | [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]].<ref name="siapi"/> | ||
+ | |- | ||
+ | | [[Avatar: Frontiers of Pandora]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Beyond: Two Souls]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
|- | |- | ||
| [[Call of Duty: Modern Warfare II]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | | [[Call of Duty: Modern Warfare II]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
Line 418: | Line 494: | ||
|- | |- | ||
| [[Death Stranding: Director's Cut]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro sensors are supported and can be used for Controls for Soothing BB. | | [[Death Stranding: Director's Cut]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro sensors are supported and can be used for Controls for Soothing BB. | ||
+ | |- | ||
+ | | [[Dragon's Dogma II]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
|- | |- | ||
| [[Fortnite]] ||style="text-align: center"| {{Tickcross|true}} || Native support with flick stick.<ref>{{Refurl|url=https://www.epicgames.com/fortnite/en-US/news/gyro-aiming-and-flick-stick-come-to-fortnite-in-v19-30-more-controller-options|title=Gyro Aiming and Flick Stick Come to Fortnite in v19.30 - More Controller Options! |date=2022-11-17}}</ref> | | [[Fortnite]] ||style="text-align: center"| {{Tickcross|true}} || Native support with flick stick.<ref>{{Refurl|url=https://www.epicgames.com/fortnite/en-US/news/gyro-aiming-and-flick-stick-come-to-fortnite-in-v19-30-more-controller-options|title=Gyro Aiming and Flick Stick Come to Fortnite in v19.30 - More Controller Options! |date=2022-11-17}}</ref> | ||
Line 426: | Line 504: | ||
|- | |- | ||
| [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]].<ref name="siapi"/> | | [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]].<ref name="siapi"/> | ||
+ | |- | ||
+ | | [[Helldivers 2]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Horizon Forbidden West]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Spin Rhythm XD]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
+ | |- | ||
+ | | [[Star Wars: Dark Forces Remaster]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | ||
+ | |- | ||
+ | | [[The Finals]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Turok 3: Shadow of Oblivion Remastered]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
|} | |} | ||
Line 442: | Line 534: | ||
|- | |- | ||
| [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | | [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | ||
+ | |- | ||
+ | | [[Horizon Zero Dawn]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
+ | |- | ||
+ | | [[Horizon Forbidden West]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Quake 2 Enhanced]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | ||
+ | |- | ||
+ | | [[Spin Rhythm XD]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
|- | |- | ||
| [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | | [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | ||
Line 450: | Line 550: | ||
==Emulators== | ==Emulators== | ||
+ | {{mm}} See [https://emulation.gametechwiki.com/index.php/List_of_games_that_support_tracked_motion_controllers#Emulation List of emulated games that support tracked motion controllers] | ||
===[[Controller:Wii Remote|Wii Remote]]=== | ===[[Controller:Wii Remote|Wii Remote]]=== |
Revision as of 14:19, 15 May 2024
This is a manual list of games believed to support motion controllers without requiring the player to use a VR headset.
Games
Microsoft SideWinder Freestyle Pro
Game | State | Notes |
---|---|---|
Motocross Madness | Native support.[1] |
Essential Reality P5 Glove
Game | State | Notes |
---|---|---|
Air Lock | Native support. | |
Beach Head 2002 | Native support. Game included with the P5. | |
Black & White | Native support. Requires patch 1.3. Allows users to play game with hand and finger movements and gestures. Real gestures are directly control the characters and action of Black & White with intuitive movements of their hand and fingers.[2] | |
Hitman 2: Silent Assassin | Native support. Game included with the P5. | |
Serious Sam: The Second Encounter | Native support. Requires patch. | |
Tiger Hunt | Native support. Game included with the P5. |
Wii Remote
Game | State | Notes |
---|---|---|
de Blob | Native support. | |
de Blob 2 | Native support. | |
Sun Blast: Star Fighter | Native support. |
DualShock 3
- Every PC game can be reconfigured with DS4Windows to support gyro as mouse or Xinput's right/left stick.
Game | State | Notes |
---|---|---|
Grand Theft Auto III | GInput mod. Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). | |
Grand Theft Auto: Vice City | GInput mod. Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). | |
Grand Theft Auto: San Andreas | GInput mod. Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). |
PlayStation Move
Game | State | Notes |
---|---|---|
Sportsfriends | Native support. J.S. Joust minigame requires a Bluetooth connection and at least two PlayStation Move (sold separately), and is only supported on MacOS and Linux[3]. |
Razer Hydra
Also known as Sixense.
- See more
Game Compatibilty List on Wikipedia
DualShock 4
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support on Steam.[5] | |
Avicii Invector | Native support. | |
Beyond: Two Souls | Native support. | |
Boomerang X | Native support.[6] | |
Days Gone | Native support.[6] | |
Death Stranding | Native support.[6] | |
Depth | Native support on Steam. Using the gyro to thrash as a shark.[5] | |
Doom Classic | Native support.[7] [Note 1] | |
Doom II Classic | Native support. | |
Flower | Native support. | |
For Honor | Native support on Steam. Gyro to parry attacks.[5] | |
Genshin Impact | Native support introduced with version 4.0[8] for Bow aim mode, for some Elemental Skills and for Xenochromatic abilities in diving mode. The Gyro is available only in wired. | |
Heavy Rain | Native support. | |
Helldivers 2 | Native support. Gyro aiming. | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Paladins | Native support.[6] | |
Quake 2 Enhanced | Native support. Gyro aiming. | |
Rogue Company | Native support.[6] | |
Sekiro: Shadows Die Twice | Native support. | |
Spin Rhythm XD | Native support. | |
Star Wars: Dark Forces Remaster | Native support. Gyro aiming. | |
Super Monkey Ball: Banana Mania | Native support. | |
The Finals | Native support. Gyro aiming. | |
Turok 3: Shadow of Oblivion Remastered | Native support. Gyro aiming. |
Intel RealSense
Game | State | Notes |
---|---|---|
Beatbuddy: On Tour | Native support. | |
Madagascar: Move It! | Native support. | |
Laserlife | Native support. | |
Lego Portal Racers | Native support. | |
Carmen Sandiego Returns | Native support. |
Steam Controller
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support.[5] | |
Beyond: Two Souls | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] | |
Depth | Native support. Using the gyro to thrash as a shark.[5] | |
Death Stranding | Native support. Gyro sensors are supported and can be used for Controls for Soothing BB. | |
For Honor | Native support. Gyro to parry attacks.[5] | |
Heavy Rain | Native support.[5] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] | |
Horizon Zero Dawn | Native support. | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] |
- See more
- Games with Official Steam Controller Support
- Games with developer-added features that make using a controller more fun on Steam
- Games with confirmed SIAPI
Joy-Con
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support.[5] | |
Beyond: Two Souls | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] | |
Depth | Native support. Using the gyro to thrash as a shark.[5] | |
For Honor | Native support. Gyro to parry attacks.[5] | |
Heavy Rain | Native support.[5] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Quake 2 Enhanced | Requires update of SDL2's dll library to the newest version (can be find in "rerelease" folder). Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Star Wars: Dark Forces Remaster | Native support. Gyro aiming. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] | |
Turok 3: Shadow of Oblivion Remastered | Native support. Gyro aiming. |
Switch Pro Controller
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support.[5] | |
Beyond: Two Souls | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] | |
Depth | Native support. Using the gyro to thrash as a shark.[5] | |
For Honor | Native support. Gyro to parry attacks.[5] | |
Heavy Rain | Native support.[5] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Quake 2 Enhanced | Requires update of SDL2's dll library to the newest version (can be find in "rerelease" folder). Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Star Wars: Dark Forces Remaster | Native support. Gyro aiming. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] | |
Turok 3: Shadow of Oblivion Remastered | Native support. Gyro aiming. |
DualSense
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support on Steam.[5] | |
Avatar: Frontiers of Pandora | Native support. Gyro aiming. | |
Beyond: Two Souls | Native support. | |
Call of Duty: Modern Warfare II | Native support. | |
Call of Duty: Warzone 2.0 | Native support. | |
Deathloop | Native support with flick stick.[10] | |
Depth | Native support on Steam. Using the gyro to thrash as a shark.[5] | |
Death Stranding: Director's Cut | Native support. Gyro sensors are supported and can be used for Controls for Soothing BB. | |
Dragon's Dogma II | Native support. Gyro aiming. | |
Fortnite | Native support with flick stick.[11] | |
For Honor | Native support on Steam. Gyro to parry attacks.[5] | |
Genshin Impact | Native support introduced with version 4.0[12] for Bow aim mode, for some Elemental Skills and for Xenochromatic abilities in diving mode. The Gyro is available only in wired. | |
Heavy Rain | Native support on Steam.[5] | |
Helldivers 2 | Native support. Gyro aiming. | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Star Wars: Dark Forces Remaster | Native support. Gyro aiming. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] | |
The Finals | Native support. Gyro aiming. | |
Turok 3: Shadow of Oblivion Remastered | Native support. Gyro aiming. |
Steam Deck
- Every game supported by Steam application can be reconfigured with Steam Input to support gyro as mouse or Xinput's right/left stick.
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support.[5] | |
Beyond: Two Souls | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] | |
Depth | Native support. Using the gyro to thrash as a shark.[5] | |
For Honor | Native support. Gyro to parry attacks.[5] | |
Heavy Rain | Native support.[5] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] | |
Horizon Zero Dawn | Native support. | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Quake 2 Enhanced | Native support. Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9] |
- See more
- Games with Official Steam Controller Support
- Games with developer-added features that make using a controller more fun on Steam
Emulators
Wii Remote
Game | State | Notes |
---|---|---|
Cemu | Native support.
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook and linuxmotehook. | |
Citra | Native support by setting the API to the SDLController API on Windows.
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook and linuxmotehook. | |
Dolphin | Native support by setting the API to the SDLController API on Windows.
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook and linuxmotehook. |
DualShock 3
Game | State | Notes |
---|---|---|
Cemu | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[13] | |
Citra | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[13] | |
Dolphin | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[13] | |
RPCS3 | Native support. | |
Ryujinx | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[13] | |
yuzu | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[13] |
DualShock 4
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. On Linux, ds4drv-cemuhook is needed (rumble should also work with Wine's XInput emulation). | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[14] | |
RPCS3 | Native support. | |
Ryujinx | Native support. | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
Steam Controller
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[14] | |
RPCS3 | Native support. | |
Ryujinx | Requires Steam gyro for Cemuhook. Capable of utilizing the gyroscope within the Steam Controller on Windows.[13] | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
Joy-Con
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. On Linux, joycond-cemuhook works. | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[14] | |
RPCS3 | Native support. | |
Ryujinx | Native support. | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
Switch Pro Controller
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[14] | |
RPCS3 | Native support. | |
Ryujinx | Native support. | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
DualSense
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. On Linux, ds4drv-cemuhook is needed (rumble should also work with Wine's XInput emulation). | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[14] | |
RPCS3 | Native support. | |
Ryujinx | Native support. | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
Steam Deck
Game | State | Notes |
---|---|---|
Cemu | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[15] | |
Citra | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[15] | |
Dolphin | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[15] | |
Ryujinx | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[15] | |
yuzu | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[15] |
Other information
Notes
- ↑ This function is only available on the Unity sourceport version (DOOM Classic and DOOM 2)..
References
- ↑ Before there was the Wii, there was Microsoft's Sidewinder Freestyle Pro. (1999, Microsoft)
- ↑ VGLN: P5 Glove to be enhanced for Black & White
- ↑ Steam: Sportsfriends
- ↑ Razer_Hydra#Portal_2
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 Games with developer-added features that make using a controller more fun on Steam
- ↑ 6.0 6.1 6.2 6.3 6.4 Proposal: Expand "Tracked motion sensor" Glossary to better highlight Gamepads with Motion Sensor functions. - last accessed on 2021-07-18
- ↑ DOOM & DOOM II Update - September 3 - last accessed on 2020-09-03
- ↑ Developers Discussion - 08/02 - last accessed on 2023-08-02
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 Games with confirmed SIAPI
- ↑ Deathloop’s latest update adds gyro aiming & flick stick (with direct involvement from Jibb Smart) - last accessed on 2022-11-17
- ↑ Gyro Aiming and Flick Stick Come to Fortnite in v19.30 - More Controller Options! - last accessed on 2022-11-17
- ↑ Developers Discussion - 08/02 - last accessed on 2023-08-02
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 ScpToolkit (supports DS3 and DS4 controllers, but requires that you dedicate a Bluetooth dongle to it)
- ↑ 14.0 14.1 14.2 14.3 14.4 [Request Motion Control support #131]
- ↑ 15.0 15.1 15.2 15.3 15.4 ScpToolkit (supports DS3 and DS4 controllers, but requires that you dedicate a Bluetooth dongle to it)